Sorry it took me so long to get back to this, but I didn't even realize that a serious rumor was spawned by this suggestion.
I know that Aero and myself have been getting at this for some time, and it's come to my attention that a number of people strongly and collectively believe the idea was born from a desire to be cliquey. To say that I'm appalled by this discovery is an understatement, because I've been here for two years now, and the most I've done was ask a few people not to tag me. The fact that I was jumped on for bringing this up means that there's a clear mistrust present.
The problems I've mentioned are real ones, though. Some people think their action logs aren't interesting to others and don't garner enough of a response. Besides that, I know people do feel awkward backtagging in said logs, especially when some people tag faster than others, and the slower party has already missed a lot. Logs with important content that directly precede a mission are important to see to completion, too. Before the mission happens, usually.
As I've said, you can't get rid of people feeling excluded. Having a post with a single definite end feel 'open' isn't any better than completely locking it to others. Having an OOC window with gathered people coordinating to tag quickly would also be considered cliquey. Someone will always be left out. I personally think the 'open'-ness of the post is just an illusion. On the other hand, Chat transcripts being less legible than a DW thread is subjective, because I for one find it more and more difficult to read as the thread starts squashing all the text. Having more than 7 prompts for an event makes things seem very cluttered too.
I'll admit, it's not a perfect solution, and in the end, it was just a suggestion. What I will point out here though is that no ulterior motive was behind it, and it was made in the best interests of the game. In my case, I simply saw it as a way of getting more mission-like content and interaction across in a shorter time frame.
Admittedly, the part about being slow comes from personal experience. I'm one of the slower taggers around, with poor multitasking ability and have a short attention span on top of that. Staying glued to logs for more than a day isn't something I can do with little effort (my forgetfulness doesn't make this easier). I do try my best still, but just having an alternative to logs or full-on missions would have been great.
unscreen
I know that Aero and myself have been getting at this for some time, and it's come to my attention that a number of people strongly and collectively believe the idea was born from a desire to be cliquey. To say that I'm appalled by this discovery is an understatement, because I've been here for two years now, and the most I've done was ask a few people not to tag me. The fact that I was jumped on for bringing this up means that there's a clear mistrust present.
The problems I've mentioned are real ones, though. Some people think their action logs aren't interesting to others and don't garner enough of a response. Besides that, I know people do feel awkward backtagging in said logs, especially when some people tag faster than others, and the slower party has already missed a lot. Logs with important content that directly precede a mission are important to see to completion, too. Before the mission happens, usually.
As I've said, you can't get rid of people feeling excluded. Having a post with a single definite end feel 'open' isn't any better than completely locking it to others. Having an OOC window with gathered people coordinating to tag quickly would also be considered cliquey. Someone will always be left out. I personally think the 'open'-ness of the post is just an illusion. On the other hand, Chat transcripts being less legible than a DW thread is subjective, because I for one find it more and more difficult to read as the thread starts squashing all the text. Having more than 7 prompts for an event makes things seem very cluttered too.
I'll admit, it's not a perfect solution, and in the end, it was just a suggestion. What I will point out here though is that no ulterior motive was behind it, and it was made in the best interests of the game. In my case, I simply saw it as a way of getting more mission-like content and interaction across in a shorter time frame.
Admittedly, the part about being slow comes from personal experience. I'm one of the slower taggers around, with poor multitasking ability and have a short attention span on top of that. Staying glued to logs for more than a day isn't something I can do with little effort (my forgetfulness doesn't make this easier). I do try my best still, but just having an alternative to logs or full-on missions would have been great.