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srwuga_mods ([personal profile] srwuga_mods) wrote2010-07-27 07:27 pm
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SRWUG@ Applications


Application Rules
  • Before you can post or comment with a character in either comm, you must apply and be accepted here.
  • Each player is be limited to 6 characters. However, provided a player has six characters and maintained good activity for all of them, they may request a seventh slot. In the event they drop a character though, they will have to request the seventh slot again. More details on the seventh slot can be found here.
  • Furthermore, after introducing a new canon to the RP, each player will have to wait at least one full activity cycle before they may do so again.
  • When posting an app, please put the character name and whether the character was reserved in the comment subject
  • You may not app characters who are Reserved, Taken or serve a primarily antagonistic role without working something out with the mods first - please read those two entries first, along with the FAQ if you're new.
  • The template is below, note that depending on what kind of character you are apping you may be able to ignore some portions of the template.
  • You must fill out all sections marked REQUIRED; other sections are optional or may not be relevant to your character.
  • Please note that the Unit/Flagship sections are required if you want to have one, and should be written in your own words. Supplemental links to wikis or MAHQ are fine, but only as supplements; we need to know you can play your unit in combat just like we need to know you can play your character in RP.
  • Before writing the app, it is extremely important that you familiarize yourself with the world of UG@ and read the wiki. The world is not a blank slate for you to work with; it is a specific post-apocalyptic setting with a large amount of predetermined backstory and as a result, there are some things which simply will not be found in it
  • If you want to app an OC (original character), please view the section below the app template.
  • Any character for which canon review would be difficult and/or require a large amount of money (such as video games and untranslated works, fan translations are usually okay) requires a full write up, using the rules outlined for Original Characters below.
  • For notes on each specific section click here.
  • Due to UG@ entering endgame, limitations on applying new canons come into effect. These affect only already-established players who have characters in the game, not new players. Details are here.

The Application (Copy and paste this, then fill it out.)



Original Characters
  • The most important thing to remember when designing your original character: your OC can't do everything. As well, be reasonable with your character's powers: the "power level" here is pretty high, but try to be self-consistent at least.
  • Your original character must be detailed enough that we can run a game with them, and show us that you have put enough thought into the character that you know them as well as you would know any other character that someone else made up. While we don't necessarily expect you to not make up anything on the fly while RPing your OC, we do need them to have enough definition in the first place that they don't become your personal "whatever is convenient at the time" spouting device.
  • The above also means we reserve the right to ask for longer or more detailed Personality and/or Background section, simply to make sure we have a full idea of the character without canon review to fall back on.
  • The mech/battleship and capabilities/resources sections are just as, if not more, important than background and personality, if they're applicable to your character. Also, a physical description of its appearance is highly encouraged.
  • If your OC is written using plot devices from another canon, please make sure you ask the player's playing from those canons first. Some things are assumed to be part of the setting as opposed to any particular canon, so being a Coordinator, Newtype, Psychodriver or what not is generally okay so long as you aren't a super special example. Anything more specific, such as being a member of such and such organization or having been at a historical event definitely needs permission.
  • You need an event list if you want events, and your event list needs to be a little more detailed than for a canon character for the same reasons as personality and background.
  • The sample post section may take several forms for non-OCs, but for original characters we ask for a post on [community profile] testrun_box. This is to ensure you have a good grip on your character's personality and how to roleplay them.

First? Sanger Zonvolt 1/2

[identity profile] cleaves-evil.livejournal.com 2011-06-07 05:05 am (UTC)(link)
Player Name: Ethan
Personal LJ: [livejournal.com profile] ideally_awesome
AIM Contact: Captain Gardock

Character Name: Sanger Zonvolt
Source Canon: Super Robot Wars (Alpha)
Community Tag: “Sanger Zonvolt”

Background:
http://akurasu.net/wiki/Super_Robot_Wars/Characters/Sanger_Zonvolt


Notes: The background is a bit vague and there's just one detail to really AU, so to expand on it slightly: Dr. Sophia Nate proposed the Earth Cradle, a gigantic, ostensibly impenetrable bomb shelter operated by a supercomputer called Magus and housing many people in cryogenic sleep, as a way of ensuring humanity's survival in the case of an apocalyptic event. It was put to its intended use at the last possible second before the Second Impact. Sanger was the security team leader; it was his job to wake up and fight off any hostile elements who somehow broke into the Cradle.

This does not go as planned when a woman named Kukuru, on Dr. Hell's orders, smashes a hole in the Cradle and Sanger is not awoken immediately...

Personality: Sanger thinks he is a samurai. Well, no, not literally. But he's very interested in Japanese warrior culture as a result of his kendo training (or perhaps he got kendo training as a result of that) and follows a random assortment of old-fashioned samurai traditions (especially battlecries and attack names), despite being a white German guy from the distant future. Chief among these, of course, is his sense of honor. He's more of a Warrior than a Soldier, and he adheres faithfully to a simplified kind of samurai movie version of bushido. When he decides to serve under someone, they have his intense loyalty, at least until he has a crisis over some melodramatic need to change sides. You know how Gundam/SRW politics are.

Despite his devotion to, say, Sophia Nate—he straddles the line between loyalty to a great leader and being in love with her—his first priority is usually Ideals. He calls himself the Sword That Cleaves Evil for a reason; he strongly believes that those who fight should fight honorably and for peace or the protection of the innocent. He respects courage and resolve, and has zero tolerance for the kind of enemy who lacks them. He's a hardass to soldiers he outranks, but kind to children.

All this paints a picture of a kind of melodramatic character, which he is—sometimes comically so. Sanger is so goddamn serious business and intense all the time that it kind of precludes him from having normal social skills. He goes about his day by default with a piercing gaze, and doesn't really understand how senses of humor work even when he tries to. He's a man who doesn't have a Relaxed Mode. His best friend, Elzam von Branstein/Ratsel Feinschmecker, comes in handy for bringing out his human side and keeping him from boiling over into a Samurai Elemental.

No matter how confident he seems (and is, really), there is always some fraction of Sanger's mind dealing with guilt, either because he has failed Sophia and his duty to the Earth Cradle in general or because he betrayed his allies at some point (depending on canon and time, of course). He doesn't forgive himself for his failings easily, especially because he has a bit of an ego. One doesn't have a fancy title and a catchphrase about his ability to bisect anything without being pretty self-assured. It probably shouldn't be described as arrogance, though, because arrogance implies that one's confidence is unwarranted.

Sanger Zonvolt 2/2

[identity profile] cleaves-evil.livejournal.com 2011-06-07 05:06 am (UTC)(link)
As ridiculous as his theatrics may seem, he commands respect even from his enemies because he can back it the fuck up. Sanger's a skilled pilot, a wise soldier (he didn't rise through the ranks solely on cleavings), and a legitimate badass—he's Batman-tier at intimidation. If he tells you to Shut up! And listen! you shut up and listen, almost no matter who you are. You don't just ignore Sanger Zonvolt, the Sword That Cleaves Evil.


Capabilities and Resources: Sanger was a Major in whatever the equivalent of the EFA or earth Federation or whatever the Team Earth military was called pre-apocalypse. He is also a kendo master in peak physical condition. Practically speaking, though, all he's got is a couple of swords (one built for a person, the other a Zankantou) and the Grungust on his back.

Robot Name: Grungust Type-3
Robot Description:
Super Robot
Non-flying but with decent boost time, can melee aerial enemies with little difficulty
Heavily armored
Ostensibly two-pilot, but Sanger uses his solo
Can detach and recombine into a plane and a tank if it has a second pilot
WEAPONS AND ATTACKS:
Type-3 Zankantou (katana that can extend into a ridiculously proportioned broadsword via liquid metal)
Boost Knuckle (rocket punch; can mount drills on its back onto the fist to augment into Drill Boost Knuckle)
Omega Blaster (huge chest beam)
Eye Solid Laser (weirdly named pewpew eye lasers)

Terrain Stats: Canonical stats (from OG2, at least):

Land: S
Air: A
Sea: B
Space: A

Upgrades:
Upgraded Robot Name: Dynamic General Guardian BUSHIN SOUKOU DYGENGUAR
Upgraded Robot Description:
Super Robot
Flying
Well-armored and large, but with deceptively ridiculous speed
Motion trace system in the cockpit
Similar weapon loadout to Type-3, but all except the Zankantou are disabled at first due to a software malfunction that Sanger does not want fixed
WEAPONS AND ATTACKS:
--Type-3 Zankantou (used in many ridiculous ways)
Land: A
Air: A
Sea: A
Space: A


Suggested Event List: Sent to mod account.

Sample Post: I'm reusing Sanger from [livejournal.com profile] kingdoms_rp. Just click the journal I'm posting this with!

KABUTO KOOOUJIIII

[identity profile] big-bang-punch.livejournal.com 2011-06-07 05:08 am (UTC)(link)
Player Name: Prof
Personal LJ: [livejournal.com profile] professor_prof
AIM Contact: ZebulonCrispi
Character Name: Kabuto Kouji
Source Canon: Shin Mazinger Shougeki! Z-Hen
Community Tag: kouji kabuto

Notes: ROCKET PUNCH
Also, see mission list.

Background:
http://en.wikipedia.org/wiki/Shin_Mazinger_Shougeki!_Z_Hen#Plot

Personality:
Kabuto Kouji is the archetypal mold from which all other super robot pilots are wrought. He is young, hot-blooded, passionate, and has a strong sense of justice and protecting the weak. On and off the battlefield, he displays a level of intensity seldom seen in ordinary people.

The flip side of this is that he’s also brash and impuslive, often leaping into situations head-first without thinking about the sometimes-disastrous consequences. In the worst case, Kouji can let his emotions control him. This is the core of the idea that “Mazinger Z can become either God or Devil” - When Kouji is consumed by rage on the battlefield, a glimpse of the devil in both him and Mazinger Z is possible. He can lose sight of his morals and his ideals in his fury.

In short, Kouji is an extremely dramatic young man. He wears his heart on his sleeve, all his emotions constantly running at full throttle. Like everyone in his canon, he has a tendency towards dramatic repetition and melodramatic speeches - recurring themes for him are “The Mazinger that grandpa built” and general themes of never accepting defeat. He has a strong sense of dedication to his family (grandpa at first, then Shiro after he dies and Tsubasa when he finds out his relation to her). He is very morally upstanding for someone his age, never touching alcohol and almost never engaging in perverted antics (unlike his brother).

Compared to many hot-blooded heroes, Kouji’s love life is surprisingly chill. He’s got some kind of a flirtatious but poorly-defined thing going on with Sayaka, and neither of them is really too oblivious to it or awkward about it (except for that one time in the hot springs). He values her as an ally and listens to her advice... up to a point. This point could be called the “Bros Before Hos” barrier. While he does value Sayaka’s help and suggestions, he is and always will be One Of The Guys, and will generally side with them. And if it’s a matter of his manly pride, Kouji has no choice but to answer to the passionate cries of his own heart. Because...

Kabuto Kouji is a man.

[identity profile] big-bang-punch.livejournal.com 2011-06-07 05:09 am (UTC)(link)
Capabilities and Resources: Grandson of the famous scientist Kabuto Juuzou.

Robot Name: Mazinger Z
Robot Description:
Soaring through the sky like an invincible black fortress of steel! The mighty shield, forged of the invincible Super Alloy Z, which turns away all attacks! The limitless power of Photon Energy! Created by Kouji’s grandfather, it’s the ultimate super robot, Mazinger Z!

In seriousness, Mazinger Z is a tank. It’s slow, plodding, and powerful. It almost never dodges an attack, but it’s damn hard to find something that can get through its armor. It deals with its foes using a variety of straightforward weapons, and few complicated tricks.

The most basic of Mazinger Z’s weapons is the Rocket Punch, in which the robot’s fists detach from its arms and fly forwards as rockets, punching through everything in their path, before returning automatically. For heavily-armored enemies, it has the Rust Hurricane, a stream of acid particles from the mouth that erodes metal at an incredible rate. If that’s not enough, it has Breast Fire, a chest-mounted heat ray that can melt away everything in its path. Finally, its ultimate weapon, fully harnessing the power of Kouji’s grandfather’s genius discoveries, is the eye-mounted Photon Beam, a massive beam of raw photonic energy, which can punch through entire mountains at full power. This last attack, however, consumes a great deal of energy, so it can only be used sparingly.

Mazinger Z’s first upgrade comes in the form of the Jet Scrander, a pair of wings that can fly out on their own and dock with Mazinger in mid-battle. With this attached, Mazinger Z gains the ability to fly, and can also use their razor-sharp edge to perform the Scrander Wing slicing attack.

Near the end of its story, the Jet Scrander is replaced by the incredible God Scrander, built from the arm of the mighty god Zeus. In addition to giving Mazinger Z a new pair of thrusters and even better air mobility, this unlocks its ultimate attack, Big Bang Punch. In this attack, Mazinger Z transforms into a massive fist, launching itself at massive speeds as a full-body Rocket Punch.

Terrain Stats:
Land: S
Air: -- (B with the Jet Scrander, A with the God Scrander)
Sea: B
Space: D (C with the Jet Scrander, B with the God Scrander)

[identity profile] big-bang-punch.livejournal.com 2011-06-07 05:09 am (UTC)(link)


Job: Mazinger Z Pilot

Suggested Event List:
Mission 1: Activate! Mazinger Z!
Dr. Hell’s forces attack the Photonic Reasearch Institute, in hopes of obtaining the secret of Photon Power! However, Kabuto Kouji, the grandson of the head reasearcher, inherits the invincible super robot Mazinger Z to defend his home! Learning how to pilot the super robot on the fly, Kouji unlocks the incredible abilities of Mazinger Z one by one, defeating a relentless sequence of attacks from Dr. Hell’s Armies. In the end, though, much of Asami is still destroyed.

Mission 2: The Japan Raid Operation (Name may change depending on area?)
Dr. Hell sends mechanical beasts to rampage in multiple areas at once, trying to lure Mazinger Z away so that he can strike the White Chalice directly. Meanwhile, three beautiful killer robot assassins, the Gamia sisters, are sent to find and assassinate Kouji before he can get to Mazinger Z in the first place. While one team fights the Gamias on foot, the others have to split up to engage Belgas V5, Glossam X2, Ghostfire V9 and Taurus D7 at the same time. As soon as the secret fourth Gamia is defeated, Kouji joins the battle to save the day.

Mission 3: Undersea Fortress Saluud
At the start of a new battle against the Machine Beasts, the Mechanical Beast KingDan X10 kidnaps Sayaka, and forces Kouji to surrender. He and Mazinger Z are taken to the undersea fortress Saluud, to be handed over to Dr. Hell by Baron Ashura. A hot-blooded rescue mission ensues, possibly involving someone stowing away in the pilder without Kouji’s knowledge, and reaches its climax with a fight against Gamia Q5, the final Gamia. Once Kouji gets back to Mazinger Z and escapes, though, he gets stuck on the ocean floor, and Baron Ashura announces that he has rigged Saluud to self destruct. However, Kabuto Kouji’s life is saved by the deployment of the Jet Scrander, combining with Mazinger Z to allow him to fly to safety at the last second.

Mission 4: Battle Brain Kedora
Dr. Hell sends a mechanical lifefrom called Kedora, which infiltrates the White Chalice and captures Mazinger Z, taking the place of its Pilder and going on a rampage. While Mazinger Z runs wild like a devil, Kouji approaches in the Pilder, having a raygun fight against the evil brain monster on top of Mazinger Z’s head.

Mission 5: Journey to the Dangerous Past
Possibly somehow combined with the Getter Robo Heian Arc, the heroes are mysteriously transported for whatever reason back to ancient Greece, or possibly a memory of ancient Greece, or maybe both at the same time. There the story of Zeus’s betrayal of the Gods is revealed, and a battle is fought against Hades, with Mazinger Z teaming up with Zeus and teaching him the Rocket Punch attack. Hades dies in flames, vowing to return someday as the Emperor of Darknesss.

Mission 6: The Longest Day
Tsubasa becomes ill, having strange hallucinations of the past, caused by the mysterious Pygman. While her condition worsens, an impossible sight appears - Energer Z, the prototype of Mazinger Z, piloted by none other than Kabuto Kouji’s long-lost father, Kabuto Kenzo. Mazinger Z fights Energer Z, which is attacking in the hope of finding Zeus’s arm, the source of photonic power (is this happening back at the Photonic Research Facility? Is Zeus’s arm on board the White Chalice? We’ll figure something out). In the end, it gets more than it bargained for, as Zeus’s arm rises at Tsubasa’s command, capturing Energer Z. Energer Z manages to break free and is preparing to self destruct, when Zeus’s arm transforms into the God Scrander and combines with Mazinger Z, and Kouji destroys Energer with the Big Bang Punch. Kenzo turns out to be Pygman in disguise, and he is forced to retreat.

[identity profile] bottleofgundam.livejournal.com 2011-06-07 05:10 am (UTC)(link)
Player Name: Eric
Personal LJ: [livejournal.com profile] overbringer
AIM Contact: EricOverbringer
Character Name: Kincaid Nau
Source Canon: Mobile Suit Crossbone Gundam
Community Tag: Kincaid Nau

Notes: I understand the first arc of the plot is going to be on Earth, which would not make a lot of sense for Kincaid to be in, at least initially. So I would like to wait to intro him at least until the first space arc.

Background: http://en.wikipedia.org/wiki/Crossbone_Gundam

Personality: Kincaid Nau was once the young punk kid who stumbled into the cockpit of a gundam and saved the day. When he was a teenager, he was involved in a war among the space colonies, and while he wasn't exactly happy about it, he had little difficulty adjusting mentally to the situation. Much of his life, in fact, is overlayed by a continual theme of adaptable pragmatism. Even now, while serving under Berah Ronah who wishes to spare the lives of as many enmies as possible, he recognizes that this is probably a waste of time and actively dangerous. And yet he continues to go along with her requests.

Kincaid Nau is, of course, a fake name for Seabook Arno. He doesn't want his old name to be one associated with war, piracy and violence, so he changed his name as a sort of symbol of his dedication to his task. Until the Jupiter Empire is turned away from its path of insane xenophobia, and the Earth Sphere is once again safe, he will remain Kincaid. He is very much in love with Berah Ronah (AKA Cecily Fairbrook), but because both of them are too stupidly focused on their work, neither of them has had much of a love life beyond comforting each other when the situation looks grim.

He is a newtype, but not a particularly powerful one. He is occasionally given to the flashes of insight into other people that newtypes are famous for, and he was able to use Gundam F91's Bio-Computer system. However he never has attached any particular importance or pride to this fact. In fact he attributes most of his skill as a pilot to continually pioting mobiles suits for ten years.

He definitely has a light hearted side. He cracks jokes, he worries about getting big headed, and for SOME REASON, when Berah Ronah notices someone sneaking into her bathroom while she's showering she immediately assumes it's him, which leads the imagination to possible past shenanigans. He's confident and optimistic in even the grimmest circumstances as long as he can see a chance of victory, and is prone to acting on impulses that probably aren't a good idea (like, say, lending his gundam to half trained teenage pilots for combat missions.). When things do go wrong, he takes the consequences in stride and adapts to the situation as needed.

Capabilities and Resources: As mentioned above, he's a newtype, but not a very powerful one. Resources-wise, he brings his own Gundam to the field, but that's about it, although ideally he would be backed up by the rest of the Crossbone Vanguard.

Robot Name: XM-X1 (F97) Crossbone Gundam X-1
Robot Description: Description: In the war out by Jupiter, defensive systems have advanced to the point that ranged weapons powerful enough to break through defensive shields are usually too unwieldy to be effective weapons against something as agile as a mobile suit. To this end, Crossbone Gundam X1 is designed as a melee powerhouse. It is very fast and agile compared to the average mobile suit, and uses an anti-beam cape as it's primary method of defense instead of the more common arm shield, as the cape makes the Gundam harder to notice than a normal energy shield would and requires no power, granting a longer operation time before refueling is needed. Unfortunately the cape is not quite as effective of a defense as the shield would be, only being able to absorb a few hits before holes start to get burnt through it.

[identity profile] big-bang-punch.livejournal.com 2011-06-07 05:10 am (UTC)(link)
Final Mission: The Hundred Rocket Punch Barrage
Before the mission, Baron Ashura issues a challenge to Kouji for a final decisive duel. Kouji knows that it may well be a trap, but his pride as a man does not allow him to refuse, and he strides forward into battle regardless. As it turns out, surprise, it IS a trap - Baron Ashura isn’t there, and Kouji is left fighting seven or eight Mechancial Beasts by himself while Dr. Hell launches his all-out attack, Bardos Island taking to the skies to approach the Photonic Research Labs. Eventually, the Labs’ shield is breached, either by force or by trickery, and they are forced to self destruct the lab.

As a losing battle is fought all around Bardos Island, Mazinger Z combines with the God Scrander and turns the tables on his attackers. After breaking out of the trap, he attacks Ghoul, the flying fortress of Count Brocken. However, this was also part of Dr. Hell’s plan, as the Ghoul crashes in the ocean, taking Mazinger Z with it. Meanwhile, the true Photonic Research Lab emerges from beneath the ruins of the old one, along with the thousands of automated machines of the Mazinger Army - these can be controlled by the other PCs. Between all these powers, the tables are turned, and Bardos Island begins to sink.

However, the true battle is just beginning! As Bardos collapses, from it emerges Dr. Hell’s ultimate Mechanical Beast, King of Hell. It destroys the Mazinger Army by the thousands, demonstrating incredible power AND the ability to absorb photon energy. Draining the power from the Mazinger Army and the Photonic Research Lab itself, King of Hell moves forward, bringing its sword down to destroy the last barrier and finally claim Photon Power for Dr. Hell... when a single rocket punch bounces off of it.

One, then ten, then hundreds of rocket punches start to hit King of Hell. Kouji reappears in the Pilder and, with the help of whoever’s available, Mazinger Z is recovered, as he reveals the true secret of the Mazinger Army - each one concealed a single Rocket Punch. Docking with Mazinger Z again, Kouji directs the thousands of rocket punches in a massive barrage, culminating in all of them drawing together into one enormous fist, punching King of Hell clean in half. As the finishing blow, Kabuto Kouji hits Dr. Hell directly with the Big Bang Punch, defeating him once and for all... but in doing so, the final steps of Baron Ashura’s master plan are set in motion, and an even greater enemy is summoned. Either this is the Myceneans and we make up Great-hen or it’s something either UG@ Metaplot related or from another canon that gets summoned instead. Either way, Mazinger Z is all but destroyed, and the new enemy leaves to return another day...

Bonus Mission: Kabuto Kouji Dies in Magma!
Some time after the destruction of Mazinger Z, a decisive battle is at hand, and Kouji is finally given clearance to use his mighty new machine, Mazinkaiser! However, as soon as he docks with it, the enemy intercepts Mazinkaiser, grabbing it and dropping it into a volcano. As the enemy boasts of the uselessness of the new weapon that was defeated so quickly, Mazinkaiser bursts out of the side of the volcano, completely undamaged, and destroys the enemy with its awesome power.

Sample Post:
http://mecha-dressing.livejournal.com/27646.html

[identity profile] bottleofgundam.livejournal.com 2011-06-07 05:10 am (UTC)(link)
Weapons wise, X1 could arm an entire platoon of mobile suits. It carries one oversized beamsaber called a beam zanber which has a distinctive cutlass shape for the blade, as well as two additional regular beam sabers. It has four daggers with physical blades, two stored in each leg, that can be shot out from the bottom of the feet, and two small shields, one on each arm, that can activate to turn into beam punching daggers. They CAN be used as proper shields, but rarely are, as this takes a lot of power and the Crossbone Vanguard has a lot of supply issues. It has a pair of grappling claws ("Scissor anchors")that can be fired from the waist to grab onto things. It does have SOME ranged weapons: a small beam cannon that can actually combine with the beam zanber to create a somewhat decent ranged weapon called the zanbuster AND can equip specialty shells for more powerful attacks. And finally: four of the ubiquitous gundam vulcan cannons, two mounted in the head and two mounted in the chest. The Crossbone series of gundams also make use of the core fighter system, allowing part of the chest unit to detatch, creating a light fighter armed only with the vulcans. While docked, the engines of the fighter provide the gundam with verniers. It is equipped with a Bio-Computer system, which is similar to the ZERO System from Gundam Wing, only with less insanity.
Terrain Stats:
Land: C
Air: B
Sea: C
Space: S

Upgrades: Towards the end of the series, the Crossbone Vanguard builds X1 a pair of cable whips. Because, you know, it just didn't have enough melee weapons yet.

Job: Pilot

Suggested Event List:
Mission 1 - Space Pirates! - The Crossbone Vanguard attacks a ship carrying students to Jupiter. During the attack, it is revealed that the ship also contained a shipment of poison gas that was going to be sent back to Earth. Tobia Arronax cautiously joins the crew.
Mission 2 - The Name of the Darkness that is Jupiter - The Crossbone Vanguard attacks a supposed unarmed supply base, which turns out to be full of war materiel for the Jupiter Empire. A pitched battle ensues ending when the heroes narrowly avoid getting nuked. The sinister nature of the Jupiter Empire is revealed.
Mission 3 - Ambush Trap - The Jupiter Empire tries to catch the Crossbone Vanguard by hiding forces inside a supplies cruiser and sneak attacking with a mobile armor. Due to shenanigans, X1 deploys with Tobia as the pilot instead of Kincaid. Part way through Tobia and Kincaid use the core fighter system to switch pilots.
Log - Kincaid and Tobia sneak into a Jupiter Empire military base to find the location of their president, Crux Dogatie. They barely escape with their lives, but are successful.
Mission 4 - Storm of Io - The Crossbone Vanguard attack Crux Dogatie's home base on Jupiter's Moon Io. They find out that Dogatie has uploaded his memories and personality into a super advanced Bio-Computer, and that even though they have caught him, seven copies of him have just activated and sent an attack fleet to Earth
Mission 5 - Death Gale - While chasing Dogaties back to earth, Kincaid's Ally/Rival Zabine decides to sell out the Vanguard to Jupiter. He takes over the ship. During the following Battle, Kincaid fights against Death Gale, a unit of suits specifically designed to counter and hunt down Gundams. Eventually, the Jupiter forces have to retreat because they are in danger of being unable to catch up with the main Jupiter ship, but not before capturing Tobia.
Log - Tobia, on foot, defeats Gundam X2 in an arena battle, steals it, then escapes in the core fighter back to the Mother Vanguard.

[identity profile] bottleofgundam.livejournal.com 2011-06-07 05:10 am (UTC)(link)
Mission 6 - X1 vs F91 - The Crossbone Vanguard finally manages to limp the rest of the way back to Earth, only to discover that what was supposed to be a resupply ship was actually a trap. The Earth Federation forces arrive and try to get the Vanguard to surrender, which they actually agree to do in an attempt to reveal what Jupiter has been doing. At a critical moment, Zabine returns in X2 and attacks the Federation. The Federation think he's still with the Vanguard and attack. Tobia deploys in the X3 and rescues his girlfriend. During the battle, the Crossbone Vanguard is hopelessly outmatched, and Berah Ronah self-destructs the Mother Vanguard, giving everyone a chance to escape. Kincaid is MIA, presumed dead.
Mission 7 - The Fierce Green Battlefield - Tobia is almost caught by Death Gale, but the fight drags on awkwardly because none of the combatants are used to fighting in gravity (This aspect of the fight may have to be dropped, as apparently most of the game is taking place on Earth.). At the critical moment, Kincaid shows up to save the day, but he is revealed to have been badly injured during the previous battle, as he is now a cyborg.
Mission 8 - The Day we Become Shooting Stars - Crux Dogatie gives a 48 hour time limit before he's going to launch thousands of nuclear missiles at the earth, reducing the planet to a ball of radioactive glass. All orbital launch facilities are his first targets, but the Crossbone Vanguard get into space by attaching themselves to old chemical fuel rockets. During the final battle with the Jupiter Empire, Dogatie reveals his endboss mech, which is a giant mobile armor filled with nukes. Then the other six copies of him also reveal that they have copies of this mobile armor. Just when all hope seems lost, the colonies, who have been neutral regarding Jupiter till now, decide to send in their forces, giving the heroes the forces to fight off Dogatie. One escapes to Earth, which Tobia fights, sacrificing the X3 to defeat.

Sample Post: http://testrun-box.livejournal.com/225654.html

Lynette Bishop | Strike Witches | 1/5

[identity profile] aceshighsniper.livejournal.com 2011-06-07 05:12 am (UTC)(link)
TK’s Preliminary App, if you edit it please copy paste it below so we don’t lose this version of it.
Player Name: Jaydee
Personal LJ: [livejournal.com profile] jdcorps
AIM Contact: xSaintjade
Character Name: Lynette Bishop
Source Canon: Strike Witches
Role: Combatant
Community Tag: lynette bishop

Notes:

-Neuroi are "described" by what they resemble; rockets, whales, UFOs, etc. All Neuroi appear as black creatures with a hexagon grid throughout their body (excluding the Rubix Neuroi, which is a series of cubes). Laid in patterns over these hexagons, are red panels, which actively fire lasers, that can bend in order to be properly aimed. Within each Neuroi body is a "core", a bright pink hexahedron that needs to be revealed via damage. Destruction of the core is instant destruction of the Neuroi.

-Season 2 Neuroi, those deployed by the Neuroi Grand Hive, can regenerate damage rapidly (denoted by a -R at the end of the name).
Reveal the core, shoot the core: Feel like playing Gradius yet?

-Lynette Bishop has the rank of Sergeant, under the British Royal Air Force rank system (Non-Commissioned Officer, OR-5/OR-6 under NATO pay grades), given to anyone beginning service within the Strike Witches. Eventually promoted to Flight Sergeant (Non-Commissioned Officer, OR-7 under NATO pay grades) between Season 1 and Season 2 events.

-Most common role is of wingman. A pilot that follows and supports another in combat, though she can also stand back and make precision shots.


Background: http://strikewitches.wikia.com/wiki/Lynette_Bishop

Personality:

Lynette is what you would expect from any shy, normal girl that had been raised in a highly filial environment. She is a girl with homely manners and skills, one of them being cooking. Having grown as the middle child of several siblings, she was one of the most common cooks among the Strike Witches in canon, along with Miyafuji Yoshika. Most importantly, despite her shyness, she is a person of family. She regularly donates her large paycheck to her family, even if they seem to live with a rather affluent lifestyle. And like a good Britannian girl of mid-twentieth century, she loves tea.

Naturally depending on the environment, Lynette uses title and last name to refer to nearly everyone, but if you become close to her, she will refer to you by your first name -A part of Britannian military formality, though in her case it borders on shyness-. She is highly formal, and will never speak ill of anyone. Likewise, this comes from her manners as a Britannian girl. She is also somewhat clumsy, though it can be borne out of her nerviousness among people she's only getting familiarized with.

Still, like most of the witches, despite her formal demeanor and knowledge about the witches' lifestyle, she is not high on protocol. With the low enlistment pool for witches and the young ages they have, they tend to have many more privileges and vastly lighter forms of punishment when compared to normal branches of the military.

One of her biggest initial problems is her lack of self-esteem, especially among more skilled (...and overly endowed) comrades. Being the rookie of the 501st, she does not believe she has that many abilities that would make her the defender of Earth they needed her to be, and for a while, she thought about washing out.

Because of this, she relies on friendship for self-confidence, tactics, and morale. Before Yoshika came in, Lynette Bishop was horribly insecure of her skills, about to give in to the demands and the pressure being in the Strike Witches gave her. It took her to get the marksman out of her room, and back into combat, to overcome it.

HAYATO!

[identity profile] getter-class.livejournal.com 2011-06-07 05:14 am (UTC)(link)
Player Name: Eric
Personal LJ: [livejournal.com profile] overbringer
AIM Contact: EricOverbringer
Character Name: Hayato Jin
Source Canon: Getter Robo
Community Tag: Hayato Jin

Notes: Our Getter Robo canon is a horrifying mashup of all the various incarnations of the series, but the Main one would be Getter Robo Armageddon.

Background: http://en.wikipedia.org/wiki/Getter_robo

Personality: Hayato is a sociopath. He has no compunctions about lying to, harming, or even killing other people if he thinks it helps him in his goals, even if the person in question is a close friend. He relishes bending others to his will by way of violence and enjoys having power. On top of that he is in incredibly physical condition and has genius level intelligence. In short, he has all the ear marks of a villain from a crime drama. Which it's why it's so surprising that he's not one.

Hayato's goals, as it turns out, involving fighting the enemies of mankind and saving the world. He is unequivically a good guy, he just feels no guilt or sadness when ordering men to their deaths if that's what the best course of action is. He isn't the type to give in to fear or panic, keeping a cool head when faced with overwhelming odds or certain doom. If anything, he seems to relish such situations, in a morbid sort of way. To those who haven't known Hayato long, he is a goddamn mystery. Usually distant and emotionally detached, with occasional outbursts of extreme violence.

Hayato IS capable of forming friends. There are only four people he ever considered friends to date: Ryoma Nagare, Musashi Tomoe (now dead), Benkei Kuruma, and Michuru Saotome (also dead.). He feels a great deal of guilt over the death of Michuru (The only person for who this is the case.) and a smoldering anger at the bad reputation Musashi got for his heroic sacrifice that stopped the dinosaur empire while unfortunately also blowing up New York. God save you if he hears you talking smack about Musashi. He thinks Ryoma is an idiot, but goddamn the guy has got guts. If ever there was a man Hayato respected, it was Ryoma Nagare. He considers Benkei more or less his equal, recognizing that Benkei has the mental stability that he lacks.

As a UG@ specific thing, Hayato harbors an intense irritation for the low budget SatAM cartoon show that was created based on the getter team's own exploits fighting the dinosaur empire. He will have very little patience or sympathy for people who he catches enjoying the show.

There are very few things that Hayato fears, but there are some things. He fears the reckoning for what he feels he did to Michiru, which in his heart of hearts he believes he cannot escape. Also, he fears getter robo itself. More accurately, he is obsessed with getter robo, and fears that some day his obsession will destroy him, as the machine keeps on showing up in his life. He currently claims that the injuries he recieved during the Second Impact make him too weak physically to survive piloting the machine, which is why he has taken his current command position.

Capabilities and Resources: Hayato Jin has nigh superhuman strength and speed and genius level intelligence. On top of that, he has somehow managed to make himself the commander of a landcruiser and a small army of robots. He claims that he can't pilot anymore because of injuries of injuries, but this eventually turns out to be a load of crap.

Flagship Name: The Tower
Flagship Description: This "ship" is more of a mobile sky scraper. It serves as a docking bay, complete with the supplies needed to resupply and repair a robot army. It also contains living quarters, medical facilities, and even research labs and production lines. It's practically a small mobile city. It is armed mainly with missile launchers and anti-aircraft guns, but for a more personal touch it houses six mechanical arms ending in spikes that can strike at other large targets, draining the energy out of them which it can add to it's own reserves. It's also huge. Seriously enormous. You could probably fit some of the smaller battleships in the docking bay if you got a big hammer to force them in.

JIN!

[identity profile] getter-class.livejournal.com 2011-06-07 05:14 am (UTC)(link)
Terrain Stats:
Land: A
Air: B
Sea: C
Space: D

Job: Commander

Suggested Event List: Due to the large cast size, this list might undergo editing. If it does, we shall inform the mods promptly

1 - Attack! Neo Getter Robo! - Hayato finds amnesiac Gou and recruits him to help fight the remains of the dinosaur empire in Neo Getter Robo. Together, they fight alongside the White Chalice against whatever other villain of the week and a Dinosaur empire guy in a mechasaurus. Part way through, it reveals that the reason the dinosaur empire has suddenly gained enough strength to make an appearance is that they've allied themselves with the invaders and have creepy alien powers.

2 - After the Blast - Shin Getter Dragon reappears and both the humans and the Dinosaur/Invader empire converge on it. During the battle, Benkei and Kei reappear and are confused. Through plot, Kei and Gou run into eachother and through the power of plot, Shin Getter Robo appears out of nowhere. Shin Getter Robo, piloted by Kei, Gou, and injured Benkei, fights off the enemies.

in between 2 and 3, people say they are scared of the Getter ray-powered Shin Getter Robo and it is sealed away, forcing them to use Neo Getter Robo.

3 Blood and Ice - The good guys save a base from a rampaging Invader. After a short noncombat sequence, the base is overcome by the thought-to-be-slain Invader, which has trapped a bunch of people inside of it and is using them as human shields. Kei, Gou and whoever are unable to force themselves to sacrifice the people inside the Invader, but at the last moment Ryoma comes out of nowhere in the Black Getter and, ignoring the trapped, doomed hostages, tears the Invader to tiny bits. It is inexplicably (to Gou, at least) Gou who recognizes him.

4 - The Awful Truth - Saotome appears and reveals that he is Kei's father. Kei and Gou go out to fight him only to end up absorbed by Shin Getter Dragon. Before the Dragon can use the genetic code contained in the two of them to finish activating, Benkei crashes a ship into Dragon, interrupting the process and causing the Dragon to spit them back out. They then go on to fight off Saotome and his Metal Beast.

in between 4 and 5 there may be a few random invaders as enemies on other missions as we search for Shin Getter Dragon.

5 - The Mansion Where the Onis Dwell - Shin Getter Dragon is found, but before it can be defeated, it uses magic getter powers to warp people back to some bizarre alternate history, where the Old Getter Team is forced to reclaim Getter Robo Classic (or Getter Robo G from a few Get Machines that fell off Shin Dragon and landed all over Ancient Japan) and battle the insane warlord/sorcerer/demon Seimei to escape back to the present

6 - Lone Wolf - Seimei returns, transformed into some sort of horrifying monster and starts some shit. After he is defeated he says that he was sent to warn everyone of the coming of the gods to destroy all contaminated by Getter Energy (Everyone).

7 - There Goes Ryoma - New Getter Robo Finale, the gods arrive and start fucking people up. Ryoma's black getter is the only machine that we have that currently actually uses Getter Rays, so he fucks them up (Other robots with magic green energy also work.). In the alternate reality where this battle happens, Ryoma meets the Getter Emperor who declares that Ryoma is not yet ready to join it. In a rage at being basically told to fuck off, Ryoma attacks the Getter Emperor head on. Everyone else is kicked out, and Ryoma is MIA.

8 - Revive! Shin Getter Robo! - The Dinosaur Empire attacks, and the only way to beat them is to unseal Shin Getter Robo. Neo Getter Robo goes to get it along with allies, but is destroyed. While the Neo pilots run around on foot trying to get to Shin Getter Robo, the other Player Characters fight off the Getter Prototypes. Finally Shin Getter Robo is reactivated and fucking destroys all enemies. While Shin Getter Robo is charging up, Ryoma reappears and buys time by punching dinosaurs. After the battle, Ryoma admits that has no idea what happened after he attacked the Getter Emperor.

2/5

[identity profile] aceshighsniper.livejournal.com 2011-06-07 05:14 am (UTC)(link)
When she opens up to close friends, Lynette can be active and energetic, much unlike her reserved persona... though she will naturally apologize when those outbursts attract confused looks, coming from a society where outbursts are considered bad manners. The witches are a highly informal lot, so open expressions of emotions are forgiven, to the point Lynette will feel open to express her feelings and hug her friends in moments of great emotion.

When she gives you her friendship, she will stand by you to the very end, with a devotion almost comparable to romance. Against all orders, against accusations of treason, and against logic. Stand against her friend, and forget about her insecurity: Lynette will stand against you.

In the sky, on the battlefield, despite these problems she has when she is off-duty, she can zero her own mind to focus on the battle in front of her. At first, she lacks the concentration to pull off precise shots that snipers would be required to do in combat situations, and often relies on her friends for both confidence and tactics to overcome these problems. In her first days on the skies, her shots will tend to be many and wild, and willing to get up-close to damage an enemy; as she gains experience, however, her shots will become less in quantity, but precise and unimaginably deadly when dealt against her enemies.

Even on these situations, not much changes about Lynette. She will still congratulate with great joy friends that accomplish great feats in battle, she is capable of having fun (and sometimes be as clumsy!) while on the skies when there is no conflict, and she will be rather reluctant to make “shield” tests with her own precision rifle.

The reason she joined the witches is because of the Neuroi. With the devastation they have brought on Europe, and the desire to save her home nation from the alien threat, her desire is to save as many as possible, regardless of how idealistic it may be. She is of the philosophy of saving everyone, because if you cannot save one person, you will not be able to save an entire country, let alone a continent.

Perhaps comparing her to her familiar, a scottish fold kitten, would be an easier way to understand Lynette Bishop: Shy, meek, playful, adorable, affectionate, a bit too bumbling, and one of the best friends you'd ever have; but when on the job, deadly, quick, and precise, without losing the loving traits that define her.

Capabilities and Resources: As a Witch, she can project her own shields to defend herself and others from energy attacks that could even tear a naval ship in half, and fly with the use of either a Strike Unit or a broom. However, continuous activity and use of her abilities can drain a witch of her magic, to the point that a Witch is probably best left to rest after an extended and difficult battle, because otherwise her shields could betray her during a battle. Or worse, her Strike Unit would be unable to start up.

Her special ability among the Witches is Ballistic Stabilization, which solidly places her as the Witches' designated sharpshooter. This perpetual ability allows her to control the flight of projectiles to a limited extent, by charging magical energy into the shots to increase their effectiveness, increase their velocities and masses, and overall increase the effectiveness of the bullets (and other objects on the air) to increase their precision and damage to critical levels (By the start of Season 2, one shot by Lynette with a Boys anti-tank .55in Rifle can tear a hole into a Neuroi).

3/5

[identity profile] aceshighsniper.livejournal.com 2011-06-07 05:17 am (UTC)(link)
Robot Name: Strike Unit Supermarine Spitfire Mk. IX, and a Boys anti-tank Rifle, with .551in (13.9mm) rounds.
Robot Description: Strike Units, and the Witches' guns of choice, are essentially expies of equipment used during World War 2 (real life). The units, in series, are plane engines designed to be used in tandem with a witch's magic. Fitted to the user's legs, they use magic to create and power propellers near the 'feet'. With both legs free to move independantly, a witch need only move their legs in order to turn, ascend or descend. Because Strike Units cover the majority of the leg, up to the thigh, it's become regulation for Witches' uniform to not cover the legs.

Though they are magically powered, they still operate like standard planes, with a limit to how high they can ascend before stalling, as well as being completely useless in the water. Nobody's ever taken a plane into space, so, that's entirely questionable... if you can get it there.

Terrain Stats:

Land: B
Air: S
Sea: D
Space: C

Upgrades: Strike unit Supermarine Spitfire Mk. 22. A larger, but more efficient model than previous versions, with a few physical modifications to increase its' aerodynamic capabilities and reduced magic expenditure, to help the user focus more on her abilities during combat.

Job: Designated Cook and attendant of homely matters for the Witches, though it could extend to the rest of the units under the Galactic Defense Force.

GETTER 2!

[identity profile] getter-class.livejournal.com 2011-06-07 05:17 am (UTC)(link)
9 - Explorer for the Future of Earth - The Dinosaur Empire attacks with their giant flying saucer. The new Getter Team in Shin Getter Robo counter attack and defeat invaderfied King Goru, the leader of the Dinosaur Empire. They only manage it because of Gou's mysterious ability to repel Invaders.

in between 9 and 10, there may be some more random appearance of invaders.

10 - Battleground: Manhattan - Investigating a distress signal in the ruins of New York, the Getter Team fights off some invaders and rescues some puppies. The puppies turn out to be Invaders in disguise and it's only through Ryoma and Benkei's quick acting that they aren't destroyed from within. It is revealed that Saotome created this ambush because he has finally located and pinned down Shin Getter Dragon.

11 - War in the Pacific - The ambush escaped, the Getter Team rushes to try and beat Saotome along with his cohorts, Stinger and Cohen, to Shin Getter Dragon. They don't make it and are forced to fight Shin Getter Dragon which has been taken over by Saotome. Before the fight can properly start, Gou starts freaking out from the feedback from his connection with Shin Getter Dragon, which is being taken over by Saotome. During the battle, the Black Getter is destroyed (but probably salvageable.)

12 - Overload! - Mini-arc with 11. With Gou out of commission, Ryoma and Benkei take over piloting Shin Getter Robo and attempt to fight Shin Getter Dragon. While they are distracting it, Hayato attempts a suicide attack with the Tower, but fails. He is saved from certain death by Ryoma and Benkei, but the Tower is destroyed. The whole team finally reunited, Shin Getter Robo attacks and actually enters Shin Getter Dragon. inside, Ryoma and Hayato are tormented by visions of Michiru, who's death is still something the two of them feel guilt about. Benkei, helped mysteriously by Musashi from beyond the grave, help them break free from the illusion, and they continue to have a battle with Saotome, Stinger, and Cohen in Getter Robo G. Ryoma Hayato and Benkei win by using the stoner sunshine attack, removing the corrupting influence on Shin Getter Dragon, which absorbs most of the ambient getter energy on earth making the invaders weaker and then goes into stasis. Stinger and Cohen escape in the remains of Getter Robo G. Gou apparently does not survive

13 - Help From the Stars - Finale part 1. Stinger and Cohen infuse Jupiter (or some other planet, we're not picky and I think we need Jupiter for other stuff.) with getter rays, allowing them to grow an enormous army of invaders that they send to Earth. All the various factions on earth briefly put aside their differences to fight them off long enough for Shin Getter Dragon to finally reactivate, which then just fucking goes to town on the invaders.

14 - Evolution’s End - Finale part 2. Pushing the offensive, Shin Getter Dragon and Shin Getter Robo attack Cohen and Stinger at their base, and do some truly ridiculous things involving cutting planets in half and the like. They finally win, only to discover that in their death throes, the remaining Invaders in our dimension opened a portal to another dimension that is the origin of Getter Rays and of the Invaders. Shin Getter Dragon and Shin Getter Robo combine their reactors to do the Shine Spark attack to try and close the portal. Instead they end up going through the portal. Here they encounter the Getter Emperor again, which is merely part of an infinitely larger force, battling an infinite army of Invaders. The Getter Emperor informs the OLD getter team that NOW they are ready to join this battle, but sends the new getter team back to our dimension so they can finish the battle here.

Sample Post: http://testrun-box.livejournal.com/223142.html

Setsuna F. Seiei 1/3?

[identity profile] gundamentalism.livejournal.com 2011-06-07 05:19 am (UTC)(link)
Player Name: Ethan
Personal LJ: [livejournal.com profile] ideally_awesome
AIM Contact: Captain Gardock/

Character Name: Setsuna F. Seiei
Source Canon: Gundam 00
Community Tag: “Setsuna F. Seiei”

Background: http://en.wikipedia.org/wiki/Gundam_00

Notes: Aeolia Schenberg was among the first people to predict the Second Impact. His plan, set into motion after it, has one more official tenet than it did in canon: Celestial Being would rid the world of war in order to prevent what was left of the rebuilding human population from annihilating each other. After one or two adversarial encounters between Celestial Being and the White Chalice, Veda made the prediction that the White Chalice would ultimately serve far more of a role in preventing conflict than promoting it, and issued the Ptolemaios instructions to join its fleet until further notice. Thus, a somewhat uneasy truce was formed.

Personality: Setsuna is an impossible Gundam nut, according to Lockon (Neil). He deifies Gundams about as close to literally as one can use the word “deify” without him literally bowing down and praying to them. He's aware on a surface level that they're machines, but he prefers to think of them as almost an abstract concept, which is how people and organizations (and songs, sometimes) can Be Gundam. To Setsuna, Gundams are something between sacred guardians of peace and the personification of peace itself. Rather iconically, he wants to become one.

He's not a very well-adjusted kid, is the thing. He displays little emotion, but he's not quite the soulless android type even on the surface—he gets angry, for example, just fine, and in extremely dramatic fashion. Aside from the fact that his development was stunted by the whole child soldier thing too early for him to have any social skills, the main problem is his one-track mind. He doesn't shut off his emotions to keep them from interfering with the mission so much as his obsessions and neuroses keep him too busy for most of the appropriate, getting-along-with-people emotions.

There is a scene, early in the series, in which Setsuna is sitting in a public square, minding his own business, where he briefly, vividly hallucinates a bomb striking the area and killing everyone but him. His total lack of reaction suggests it happens frequently; he's almost as haunted by war and his traumatic time in the KPSA as he is obsessed with Gundam's potential to end it. He has an established disdain for people who get melodramatic about problems that don't involve unspeakable death and carnage (Louise).

Setsuna has trouble with conversations. It's not that he doesn't want to talk, it's just that the things he's interested in talking about have a way of silencing everyone else. He's always thinking about war and suffering and religion and human nature and has very little concept of what is or is not a good time to ask someone a deep, difficult philosophical question. Similarly, he tends to relate everything he hears to his heavy musings (which is facilitated by every single subject of discussion in the 00 universe relating to the heavy stuff he muses about, but still).

The specific questions Setsuna is always asking himself and others are what makes the world so twisted—senseless, chaotic, in UGA's case almost destroyed, and full of war and hatred—and what the key is to undoing that distortion. He comes up with a lot of answers for the former, but the latter—aside from Gundam—he ultimately decides is understanding. I guess what I'm saying is that Setsuna is the Heart of Space.

4/5

[identity profile] aceshighsniper.livejournal.com 2011-06-07 05:20 am (UTC)(link)
Suggested Event List:

Mission 01: (Episode "Lonely No More")
Cast: All witches (focus on Lynette)
Location: Air
Enemies: Rocket Neuroi, Shuttle Neuroi
This is basically just an introductory mission the Witches, and Lynne's first time in real combat. The smaller Shuttle Neuroi is detected and the girls head off to intercept it. However, it turns out to be a decoy with a Rocket Neuroi approaching base. With some help being supported, Lynne is the only one of the witches in position to take it out of the air.

Mission 02: (Episode "Thank You")
Cast: All witches (focus on Mio)
Loation: Air
Enemies: Rubix Neuroi
What looks like a single cube-like Neuroi turns into all out chaos as it breaks into dozens of smaller, cube Neuroi. Due to the sheer number, it takes Mio focusing on only finding the core before she can act. Once she finds the core, it's just a matter of shooting it down!

Mission 03: (Episodes "Trust and Friendship/To the Sky")
Cast: All witches (focus on Mio and Perrine), NPC Warlock
Location: Air, near Neuroi Hive
Enemies: Whale Neuroi, Witch Neuroi
With a Neuroi Hive in sight, the only resistance found is a single standard Neuroi (Whale). But afterward, a humanoid Neuroi emerges from the Hive. Though it doesn't seem to be attacking, rather, trying to communicate in a way similar to whale song and body language, Mio makes the first attack on it. Surprisingly, the Neuroi, which resembles a Witch, shoots Mio down desipte her shield.
In a fit of rage, Perrine chases the Neuroi back and INTO the hive. There, she's shown some shocking images, while another Neuroi (Whale) emerges. Before this one can be shot down, a mecha-like plane interjects and destroys the Neuroi. The Neuroi Witch emerges, and is destroyed by the same mysterious mech as well, before zipping off.

Log! (Event 03.5)
Perrine explains the images the Neuroi Witch showed her, which included the girl's, and allies, battles, and images from within a Labratory.
But shortly after a Military official arrives with he previous mech in tow. After Perrine recognizes it openly, the official delivers that the 501st Strike Unit be disbanded, and depart from their stations. The new project "Warlock" will handle all further Neuroi affairs.

Mission 04: (Episode "Strike Witches") (Season 1 finale)
Cast: All witches, NPC Warlock?, Fuso Navy Battleship "Akagi"
Location: Air, over seas, near Neuroi Hive
Enemies: Neuroi Warlock, Neuroi Warlock-Akagi
After a decision to ignore disbanding, and assault the Hive directly, the Witches deploy to investigate just what the Warlock is, and what's going through that official's head. Meanwhile, the Warlock is already assaulting the Hive, using Neuroi-hybrid technology to assault, then CONTROL waves of Whale Neuroi. In a grand display, it controls every last Neuroi and commands them to shoot eachother down. Yet afterward, it turns into a Neuroi itself! Time to deploy against it!
(And this is where the chaos/action begins.) Once the Warlock is shot down, it crashes down into one of the supporting battleships, the "Akagi", below. Sinking with the ship, it's thought that the Warlock is done, until it emerges, merged with the sunken ship! This hybrid Neuroi's core is located in the ships engine room, but how to get there?

Season 1 - Season 2 transition
All witches are free to go on vacation or stay and help out, but, Mio takes this time to resolve a matter of her magic waning. Neurio may be used and abused as additional enemies, because elsewhere, an attempt to communicate with a Neuroi Witch FAILS, as a larger Neuroi Hive (Grand Hive) destroys a lesser Hive.

Mission 05: (Episode "Into the Sky Once More") (Season 2 begins)
Cast: All witches (focus on Mio)
Location: Air
Enemies: Whale Neuroi-R
Once more, action picks up as Neuroi begin entering the 501st reachable airspace. However, Mio, still away, is not around to lead the Witches into battle. Fighting it off seems normal, until the Neuroi begins to rapidly regenerate damage. Enter Mio, with a new Striker Unit and her personally forged sword, "Reppumaru". Immideately, she puts her new technique to use, slicing the Neuroi in half with the "Reppuzan". But the one strike doesn't quite catch the core.

I am a Gundam.

[identity profile] gundamentalism.livejournal.com 2011-06-07 05:20 am (UTC)(link)
Capabilities and Resources: Aside from basic access to Celestial Being's resources, Setsuna is a normal human. For now. Once he becomes an Innovator, he'll basically be a Newtype. Telepathy, the ability to sense the feelings of others, enhanced reflexes/precognition, the works.

Robot Name: Gundam Exia
Robot Description:
Real Robot
Flying
GN Drive (excellent power source + automatic communications/radar interference)
Trans-AM system (unlocked via plot event; temporary dramatic performance boost, followed by weakened performance until the GN Drive recharges)
High agility; jumps and flips around a lot when on the ground
WEAPONS AND ATTACKS:
GN Beam Pistol
GN Beam Vulcans (on opposite arm)
Seven Swords System (comprising all of the following)
GN Sword (Arm-mounted physical sword, main weapon)
GN Blade x2 (One-handed physical swords, one short, one long)
GN Beam Saber x2
GN Beam Dagger x2 (miniature beam sabers used as throwing weapons)

Terrain Stats:
Land: A
Air: A
Sea: B
Space: A

Upgrades: I will submit the 00 Gundam/-Raiser description along with the Season 2 event list after I canon review Season 2. Also Qan-T and the movie I guess!

Job: Gundam

Suggested Event List: My plan is to skip the very beginning of the series just to have the CB pilots on-base without an intro mission. And as stated above, I'm just worrying about S1 events until S2 rolls around.

MISSION: No particular episode - Celestial Being, along with the White Chalice, carries out an armed intervention against two warring factions. This can be lifted straight from 00 canon or integrated with another series, depending on which is more convenient. Graham Aker and his Flag should probably be involved at the end.

MISSION: Episodes 6-7 – Exia is upgraded with the Seven Swords System pre-mission. The AEU, a European government alliance, holds a joint military exercise with the country of Moralia. Team Protagonists, as I shall henceforth call CB+White Chalice, responds to this obvious challenge. There, Setsuna duels an Enact piloted by Ali al-Saachez, stepping out of his cockpit to confirm the man's identity. Saachez retreats when people start shooting at him to save Setsuna's dumb ass.

5/6

[identity profile] aceshighsniper.livejournal.com 2011-06-07 05:21 am (UTC)(link)
Mission 06: (Episode "My Romagna")
Cast: All witches (focus on Lucchini)
Location: Air, near the equavilant of Rome, Italy
Enemies: H-Bomb Neuroi-R
While resupplying in/around/about (or some concept of expy) Rome/Romagna, a large Neuroi resembling a hydrogen bomb appears. Being a Romagna native, Lucchini is especially determined to protect her homeland and charges in against the Neuroi before anyone else gets the chance to sortie! But can she manage on her own before her allies arrive?

Mission 07: (Episode "500 Overs")
Cast: All witches, two teams
Location: Island coast, underwater!
Enemies: Neuroi Dome
The Witches develop a plan to assault a dome-shaped Neuroi, wherein the core is on the inner roof of an otherwise inpenetrable shell. The dome extends off an island's coast, leaving it approachable from underwater. The plan is to send a team of Witches in a submarine to assault the Neuroi from the inside, while the rest of the team stand guard above, anticipating the Core to escape from above.
Inside the Dome, are dozens of bit-like sentries, with the core at the center of the roof.

Log! (Event 07.5)
During flight training and/or constant practice with her technique "Reppuzan", it's painfully obvious that Mio's magic is beginning to fade, and only brought about faster as she uses her new technique. Drama and potential crying ensue...

Mission 08: (Episodes "To Be Myself" "Beyond the Skies to Eternity")
Cast: All witches (focus on Mio, again), NPC Battleship "Yamato"/Neuroi "Yamato"
Location: Air
Enemies: UFO Neuroi, Neuroi Grand Hive, Neuroi Hive Core-Mio
Decidedly the final operation against the Neuroi. The "Yamato" is outfitted with technology to turn it into a Neuroi in order to directly assault the core of the Neuroi Grand Hive.
The Witches job is to escort the Yamato until it's in range to assault the Grand Hive, protecting it from UFO-shaped Neuroi. During the battle, Mio loses her sword in a failed attempt at "Reppuzan", landing on the deck of the Yamato. Once in range, the Yamato turns Neuroi and takes flight, ramming the Grand Hive core. However, the dynamo inside the engine room shuts down.
Mio takes it upon herself to use her remaining magic to restart the engine. Successful, the Yamato fires it's main canon and destroys the Grand Hive in a grand explosion.
Only not. As Neuroi glitter clears, a massive Neuroi Core appears, with the Yamato still embedded against the core, as well as Mio's limbs merged with the core itself. The Witches must fight to free Mio AND destroy the core, while avoiding regenerating UFO-shaped Neuroi, as well as the Hive Core using Mio's shield! Once Mio has been blasted/chipped free, she discovers that that the merger has restored her magic, and can freely use the "Shin Reppuzan" to destroy the core.

6/6

[identity profile] aceshighsniper.livejournal.com 2011-06-07 05:21 am (UTC)(link)
Sample Post:

Lynette Bishop awaited by the hangar with her plate of black tea and sandwiches.

She set it over the worn wooden table, and took one of the used engines as a seat... and remembered she had never been too fond of the tradition of keeping her legs uncovered. Granted, it stood all Witches ready for deployment, but impromptu seats were always too hot or too cold.

It was not strange that she would be the one that took these duties, and in fact, she actually liked them. They reminded her of the days she took care of her family back home, and her smaller siblings she had to take care of. While she missed them, serving the Strike Witches and having another family wasn't so bad.

Her discomfort would normally appear in cases this had been an actual battle she would have been unable to help Yoshika in. However, this was one of many missions the Major Sakamoto had to personally instruct her. In only a few months she turned into the star cadet... Much to Perrine's displeasure, Lynette noted.

Lynette delicately held the teapot to serve herself a cup, and took a tiny bite from her sandwich. Manners present even in times she spent alone.

This abundance of time was compensated by things like this: Cooking, taking care of the dishes, tending clothing, and if the rest allowed it (Something Hartmann rarely did, because she spent a lot of her time sleeping), cleaning their rooms. Things went well when plates did not fall off.

Above, and beyond that, with an opinion she could only timidly share with Yoshika, she could not deny that flying was fun. Even battle was invigorating. It was like a Sport. The feeling of speed, the rush of holding shields, the celebration of a Neuroi being taken down, knowing you had saved hundreds of lives.

The girl liked being a Witch. All the fear she had when fighting, all the worry she held towards her friends, all the exhaustion it caused... After a while, these experiences had made her stronger, and made her love the rest of the girls as if they were more of her sisters. It was the best experience she had ever had in her life. Had it truly been a Neuroi attack, she would've been stressed and worried for the welfare of Yoshika and the rest.

But in the meantime, since they were on a training flight, Lynette took care of the rest of the girls. And she took pleasure in it.

She saw two witches in Strike Units flying closer. The girl with shorter brown hair and sailor outfit slowly descended to a careful landing back to her launcher unit, looking at Lynette with a wide smile. She was quick to get off her unit to meet her.

“Hello, Yoshika.” The Britannian girl gave a polite bow, “I made some food in the meantime. Would you want to sit with me?”

GUN DAAAAAAAAAAAAAAAAMMMMMMMNNNN

[identity profile] gundamentalism.livejournal.com 2011-06-07 05:26 am (UTC)(link)
LOG/Offscreen?: Setsuna meets Princess Marina Ismail of Azadistan, and they begin imitating Heero and Relena.

MISSION: Episode 8 – A terrorist network begins carrying out random attacks on civilians around the world, delivering an ultimatum to Team Protagonists to surrender and stop intervening in wars and world affairs. Celestial Being pools its resources to identify the network and its bases of operations, and Team Protagonists deploys to two or three separate locations to fight back. The base to which Setsuna is assigned contains an old mobile armor that serves as a miniboss.

MISSION: Episodes 9-10 – A special forces team from the Human Reform League, led by Sergei Smirnov and including Soma Pieres, attacks Team Protagonists via brilliant tactical maneuvers. (Tieria and Allelujah are almost captured, but manage to do their thing.)

MISSION: (Optional I guess? Like the previous log it would probably make more sense with a PC Marina): Episodes 12-13 – An Azadistani religious and political leader who is trying to prevent civil war is kidnapped by Ali al-Saachez's mercenary group, who are trying to start said war. Team Protagonists rescues the man and delivers him safely to the Azadistan royal palace.

MISSION: Episodes 14-16 – At least the three major military factions from 00 (other Gundam villains being integrated is pretty SRW canon) hold a joint military operation involving hundreds of mobile suits to destroy Team Protagonists. A colossal battle of attrition with many named enemies/minibosses ensues, and the player characters are slowly exhausted. They are rescued by Team Trinity in the Gundam Thrones, who, it quickly becomes apparent, are both mysterious and evil as all get-out.

MISSION: Episode 19 – Team Protagonists gives up on tolerating Trinity's ridiculous violence and starts fighting them. (Setsuna, Lockon, and Tieria become Bros 4 Life.)

MISSION: Episode 21 – The three factions from 00 roll out GN-Xes against Team Protagonists; they are scary. The Celestial Being Gundams are officially locked out of Veda and switch to a normal operating system. (Lockon is injured.)

MISSION: Episode 22 – Team Protagonists intervene in a battle between GN-Xes and Team Trinity just as Ali al-Saachez is stealing Throne Zwei and destroying Eins. Meanwhile, Alejandro Corner and Ribbons Almark are taking total control of Veda and killing Aeolia Schenburg, which triggers the activation of the Trans-AM system. Saachez retreats after getting his ass kicked by Setsuna.

MISSION: Episodes 23-25 – Team Protagonists fight off a large wave of GN-Xes, then a GN mobile armor called the Alvatore piloted by Alejandro Corner. Heavy damage is taken (Lockon dies in the first part, unless Deus intends to save him); Setsuna destroys the Alvatore with the Exia's special anti-GN-field capabilities, then fights Graham to a stalemate and disappears for the hypothetical timeskip we may or may not have. (If not, he'll come back whenever the 00 S2 plot starts.)

Sample Post: Here's one from a while back. (http://mecha-dressing.livejournal.com/14026.html) I've done a few threads with him in Testrun since, if it's a bit too tiny.

Ryoma Nagare 1/3

[identity profile] getter-guts.livejournal.com 2011-06-07 05:32 am (UTC)(link)
Player Name: Ethan
Personal LJ: [livejournal.com profile] ideally_awesome
AIM Contact: Captain Gardock
Character Name: Ryoma Nagare
Source Canon: Getter Robo
Community Tag: “Ryoma Nagare”

Background: Some links for the canons:

http://en.wikipedia.org/wiki/Getter_Robo_Armageddon
http://en.wikipedia.org/wiki/Shin_Getter_Robo_vs_Neo_Getter_Robo
http://en.wikipedia.org/wiki/New_Getter_Robo

Notes: We're not exactly playing any one Getter canon, but an amalgam (or, appropriately, gattai) of all three of the OVAs—we worked it out via a lot of group planning. Someone will PM the mod account with a somewhat long full summary of the AUed backstory—it's just a specific combination of the canons I'm linking via Wiki.


Personality: On any team without Hayato on it, Ryoma would be The Crazy One. He's callous, hyper-aggressive, and prideful, lives like a bit of a good-old-fashioned bum, and is almost (almost) literally incapable of feeling fear. If you mess with his mind, you can get results, but if it's a matter of physical confrontation? He doesn't back down from a fight, period, fuck you. No matter how insane the odds against him are. All around, the simple explanation is that he's what you get when a shounen hero gets a good roid rage on: so hot-blooded he's an asshole. Of course, like a shounen hero, he's not necessarily super bright. Even with his years of battle experience, his greatest weaknesses are impulsivity and stubbornness.

According to the manga, he learned everything he knows both about karate and about interacting the with the world around him via unrelenting, insane violence from his father. He considers the life philosophy he inherited to be a manly, warrior spirit kind of thing, which in a sense it is. Still, the end result is that his idea of fun is deliberately pissing off the Yakuza so he can beat up their thugs. Fortunately, this works out well because he's a ridiculously good fighter, whether in Getter Robo or on foot.

Of course, if Ryoma were an asshole through and through, he'd be more of a villain protagonist. You could almost think of him as being rough around the edges but with a heart of gold. Sure, “rough” is rough enough to sand your skin off, and the gold needs some polishing, but there is a basic, antiheroic sense of morality at his core. He never takes his need for a fight out on someone who doesn't want to fight back. He might have some disdain for the weak, or at least those he considers weak, but he'll protect them if they need protection—because fuck bad guys, that's why. He loves battle in general, but nothing could make him stop fighting to protect the world.

He is also well-acquainted with the concept of the bromance. As far as the Getter team goes, he and his copilots can read each other's minds, and they have each other's backs—even if they really don't seem to get along. Even if he's kind of intent on killing one of them for betraying him years ago. They're still patching things up. Hayato and Benkei have never been his only “soft” spots, though. It's hard to tell when exactly Ryoma starts considering you a friend, or respecting you at least, but after a while it gradually becomes obvious. He'll do anything to protect a friend, and God help his enemies if he fails.

Actually it's just two comments. Hey look THERE GOES RYOMA

[identity profile] getter-guts.livejournal.com 2011-06-07 05:34 am (UTC)(link)
Capabilities and Resources: Ryoma was probably the top martial artist either in Japan or on Earth (the distinction between Japan and Neo Japan can be a running joke if we get G Gundam). The man essentially has superpowers if you need someone's ass kicked. He also apparently knows Getter Robo itself well enough to repair a heavily damaged one.


Robot Name: Black Getter (modified Getter Robo/Getter-1)
Robot Description: Super Robot
Flying
Balanced armor and speed, high offensive abilities
Two extra cockpits, but cannot uncombine
Getter ray reactor modified to pretend there are three pilots with just one
WEAPONS AND ATTACKS:
Sharp, retractable spikes on knuckles of each hand
Sharp blades on right forearm
Machine guns x2 (dual-wieldable)
Getter Tomahawk (small hand axe made of condensed Getter rays; can generate essentially infinite number and throw them like boomerangs)
Getter Beam (weaponized Getter rays; can be turned into a scattershot via Getter Wing)

Terrain Stats:
Land: A
Air: A
Sea: C
Space: A

Upgrades: Two of these! The first will be used temporarily before going back to Black Getter. See event list.

Upgraded Robot Name: Getter Robo G/Getter Dragon
Upgraded Robot Description: Super Robot
Flying
Similar combat abilities to Getter-1; stronger weapons, much faster
Actually can uncombine and recombine with copilots and their respective forms
WEAPONS AND ATTACKS:
Chainsaw blades on each forearm
Double-edged Getter Tomahawk (can have a longer hilt too, but not necessarily)
Getter Beam (tiny pewpew forehead laser edition)
Shine Spark (requires three pilots in mental sync; charges body with highly concentrated Getter rays and launches them at the enemy)

Terrain Stats:
Land: A
Air: S
Sea: C
Space: A

Upgraded Robot Name: Shin Getter Robo/Getter-1
Upgraded Robot Description: Super Robot
Flying
Vastly more powerful, fast enough to leave afterimages
Uncombining and recombining etc.
WEAPONS AND ATTACKS:
Extendable forearm blades
Battle Wing (basically just attacking with wings)
Huge double-edged Getter Tomahawk (can be spawned many at a time or in larger sizes by using more energy)
Getter Scythe (alternative to Tomahawk)
Getter Beam (normal pink energy, belly-fired version)
Getter Beam (slightly smaller, green energy, fired from forehead)
Stoner Sunshine (similar principle to Shine Spark, but much more powerful and formed into an energy ball and thrown)

Terrain Stats:
Land: A
Air: S
Sea: C
Space: S

Job: He will at some point get the idea to run a dojo on the ship for anyone who wants to learn some hand-to-hand combat. It will be terrifying.

Suggested Event List: Eric already posted it.

Sample Post: Testrun (http://testrun-box.livejournal.com/228863.html)

Joshua Castellano Preston

[identity profile] bittervictor.livejournal.com 2011-06-08 01:51 am (UTC)(link)
At moderator request, redid my application in the journal! You can find it here. (http://bittervictor.livejournal.com/5734.html)

Ryo Masaoka

[identity profile] l-has-a-keikaku.livejournal.com 2011-06-08 03:08 am (UTC)(link)
Application can be found here (http://l-has-a-keikaku.livejournal.com/722.html)

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