srwuga_mods (
srwuga_mods) wrote2010-07-27 07:27 pm
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SRWUG@ Applications
Application Rules
- Before you can post or comment with a character in either comm, you must apply and be accepted here.
- Each player is be limited to 6 characters. However, provided a player has six characters and maintained good activity for all of them, they may request a seventh slot. In the event they drop a character though, they will have to request the seventh slot again. More details on the seventh slot can be found here.
- Furthermore, after introducing a new canon to the RP, each player will have to wait at least one full activity cycle before they may do so again.
- When posting an app, please put the character name and whether the character was reserved in the comment subject
- You may not app characters who are Reserved, Taken or serve a primarily antagonistic role without working something out with the mods first - please read those two entries first, along with the FAQ if you're new.
- The template is below, note that depending on what kind of character you are apping you may be able to ignore some portions of the template.
- You must fill out all sections marked REQUIRED; other sections are optional or may not be relevant to your character.
- Please note that the Unit/Flagship sections are required if you want to have one, and should be written in your own words. Supplemental links to wikis or MAHQ are fine, but only as supplements; we need to know you can play your unit in combat just like we need to know you can play your character in RP.
- Before writing the app, it is extremely important that you familiarize yourself with the world of UG@ and read the wiki. The world is not a blank slate for you to work with; it is a specific post-apocalyptic setting with a large amount of predetermined backstory and as a result, there are some things which simply will not be found in it
- If you want to app an OC (original character), please view the section below the app template.
- Any character for which canon review would be difficult and/or require a large amount of money (such as video games and untranslated works, fan translations are usually okay) requires a full write up, using the rules outlined for Original Characters below.
- For notes on each specific section click here.
- Due to UG@ entering endgame, limitations on applying new canons come into effect. These affect only already-established players who have characters in the game, not new players. Details are here.
The Application (Copy and paste this, then fill it out.)
Original Characters
- The most important thing to remember when designing your original character: your OC can't do everything. As well, be reasonable with your character's powers: the "power level" here is pretty high, but try to be self-consistent at least.
- Your original character must be detailed enough that we can run a game with them, and show us that you have put enough thought into the character that you know them as well as you would know any other character that someone else made up. While we don't necessarily expect you to not make up anything on the fly while RPing your OC, we do need them to have enough definition in the first place that they don't become your personal "whatever is convenient at the time" spouting device.
- The above also means we reserve the right to ask for longer or more detailed Personality and/or Background section, simply to make sure we have a full idea of the character without canon review to fall back on.
- The mech/battleship and capabilities/resources sections are just as, if not more, important than background and personality, if they're applicable to your character. Also, a physical description of its appearance is highly encouraged.
- If your OC is written using plot devices from another canon, please make sure you ask the player's playing from those canons first. Some things are assumed to be part of the setting as opposed to any particular canon, so being a Coordinator, Newtype, Psychodriver or what not is generally okay so long as you aren't a super special example. Anything more specific, such as being a member of such and such organization or having been at a historical event definitely needs permission.
- You need an event list if you want events, and your event list needs to be a little more detailed than for a canon character for the same reasons as personality and background.
- The sample post section may take several forms for non-OCs, but for original characters we ask for a post on
testrun_box. This is to ensure you have a good grip on your character's personality and how to roleplay them.
5/6
Cast: All witches (focus on Lucchini)
Location: Air, near the equavilant of Rome, Italy
Enemies: H-Bomb Neuroi-R
While resupplying in/around/about (or some concept of expy) Rome/Romagna, a large Neuroi resembling a hydrogen bomb appears. Being a Romagna native, Lucchini is especially determined to protect her homeland and charges in against the Neuroi before anyone else gets the chance to sortie! But can she manage on her own before her allies arrive?
Mission 07: (Episode "500 Overs")
Cast: All witches, two teams
Location: Island coast, underwater!
Enemies: Neuroi Dome
The Witches develop a plan to assault a dome-shaped Neuroi, wherein the core is on the inner roof of an otherwise inpenetrable shell. The dome extends off an island's coast, leaving it approachable from underwater. The plan is to send a team of Witches in a submarine to assault the Neuroi from the inside, while the rest of the team stand guard above, anticipating the Core to escape from above.
Inside the Dome, are dozens of bit-like sentries, with the core at the center of the roof.
Log! (Event 07.5)
During flight training and/or constant practice with her technique "Reppuzan", it's painfully obvious that Mio's magic is beginning to fade, and only brought about faster as she uses her new technique. Drama and potential crying ensue...
Mission 08: (Episodes "To Be Myself" "Beyond the Skies to Eternity")
Cast: All witches (focus on Mio, again), NPC Battleship "Yamato"/Neuroi "Yamato"
Location: Air
Enemies: UFO Neuroi, Neuroi Grand Hive, Neuroi Hive Core-Mio
Decidedly the final operation against the Neuroi. The "Yamato" is outfitted with technology to turn it into a Neuroi in order to directly assault the core of the Neuroi Grand Hive.
The Witches job is to escort the Yamato until it's in range to assault the Grand Hive, protecting it from UFO-shaped Neuroi. During the battle, Mio loses her sword in a failed attempt at "Reppuzan", landing on the deck of the Yamato. Once in range, the Yamato turns Neuroi and takes flight, ramming the Grand Hive core. However, the dynamo inside the engine room shuts down.
Mio takes it upon herself to use her remaining magic to restart the engine. Successful, the Yamato fires it's main canon and destroys the Grand Hive in a grand explosion.
Only not. As Neuroi glitter clears, a massive Neuroi Core appears, with the Yamato still embedded against the core, as well as Mio's limbs merged with the core itself. The Witches must fight to free Mio AND destroy the core, while avoiding regenerating UFO-shaped Neuroi, as well as the Hive Core using Mio's shield! Once Mio has been blasted/chipped free, she discovers that that the merger has restored her magic, and can freely use the "Shin Reppuzan" to destroy the core.
6/6
Lynette Bishop awaited by the hangar with her plate of black tea and sandwiches.
She set it over the worn wooden table, and took one of the used engines as a seat... and remembered she had never been too fond of the tradition of keeping her legs uncovered. Granted, it stood all Witches ready for deployment, but impromptu seats were always too hot or too cold.
It was not strange that she would be the one that took these duties, and in fact, she actually liked them. They reminded her of the days she took care of her family back home, and her smaller siblings she had to take care of. While she missed them, serving the Strike Witches and having another family wasn't so bad.
Her discomfort would normally appear in cases this had been an actual battle she would have been unable to help Yoshika in. However, this was one of many missions the Major Sakamoto had to personally instruct her. In only a few months she turned into the star cadet... Much to Perrine's displeasure, Lynette noted.
Lynette delicately held the teapot to serve herself a cup, and took a tiny bite from her sandwich. Manners present even in times she spent alone.
This abundance of time was compensated by things like this: Cooking, taking care of the dishes, tending clothing, and if the rest allowed it (Something Hartmann rarely did, because she spent a lot of her time sleeping), cleaning their rooms. Things went well when plates did not fall off.
Above, and beyond that, with an opinion she could only timidly share with Yoshika, she could not deny that flying was fun. Even battle was invigorating. It was like a Sport. The feeling of speed, the rush of holding shields, the celebration of a Neuroi being taken down, knowing you had saved hundreds of lives.
The girl liked being a Witch. All the fear she had when fighting, all the worry she held towards her friends, all the exhaustion it caused... After a while, these experiences had made her stronger, and made her love the rest of the girls as if they were more of her sisters. It was the best experience she had ever had in her life. Had it truly been a Neuroi attack, she would've been stressed and worried for the welfare of Yoshika and the rest.
But in the meantime, since they were on a training flight, Lynette took care of the rest of the girls. And she took pleasure in it.
She saw two witches in Strike Units flying closer. The girl with shorter brown hair and sailor outfit slowly descended to a careful landing back to her launcher unit, looking at Lynette with a wide smile. She was quick to get off her unit to meet her.
“Hello, Yoshika.” The Britannian girl gave a polite bow, “I made some food in the meantime. Would you want to sit with me?”
7/7
Weapon: Boys anti-tank rifle, Mk I.
-Bolt-Action, firing rate of 10 rounds per minute.
-Kynoch & RG .55 Boys (13.9x99mmB) cartridge.
-Caliber of .551 in (13.9 mm).
-5 round detachable box magazine.
Normal Standards (In normal circumstances, without Lynette Bishop's magic being used).
-Muzzle velocity of 747 meters/second (2,450.1 ft/s).
-16-19 mm penetration at 90° 100 yards (91 meters).
-Scopeless
The Boys Anti-Tank rifle is a British/Britannian armor-piercing precision weapon used during the first years of WWII. In real life, it was adequate against light tanks in the early part of the war, and in the Pacific front it proved to be effective against the light armored tanks of the japanese forces. However, its lack of power against heavier armor in the European front in the later years if the war forced the weapon to be replaced by PIAT Rifles.
Despite being discontinued in 1943, the weapon continued to be used (and modified) by other armies, such as the Philippine military in both WWII and the Korean war, and by the Finnish against the Soviet tanks. Additionally, US Forces in the Pacific front modified the weapon to increase it's power and precision, to great effectiveness.
In Strike Witches, the Boys Anti-Tank Rifle is much more effective than its' real-life variant. The weapon is incredibly powerful at the hands of Lynette Bishop, most likely aided by her ability, Ballistic Stabilization, and even without the scope, she can hit targets most people would need binoculars to see, taking in consideration wind, gravity, atmospheric pressure, and movement... All, with an outdated rifle by 1944.
In the first episode of S1, while making continuous fire, the rounds damage the plating of Neuroi forces, more to expose it rather than to destroy it. However, after she learns to take the time and concentration for a precise shot, her bullets become accurate and powerful enough to destroy a Neuroi core; and on the finale of Season 1 the weapon is seemingly capable of even blowing safety doors open. During Season 2, she tears a massive, gaping hole into a Neuroi whale with a single shot.
APPROVED
The game officially starts July 7; characters who are ICly with the main group from the start may start posting on June 20.
no subject
FUCK CENTER MASS. SHOOT EM IN THE FACE.