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srwuga_mods ([personal profile] srwuga_mods) wrote2011-10-18 10:44 pm
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Upgrade Requests

Have an upgraded mech in your plot? Want to add on some noncanonical weapons to your current ride? Want to get some equipment to turn your character from a 10-year-old doofus into a credible threat in a firefight? This is the post to ask for it.

Reply here with any proposed upgrades. This can be equipment for your mech, an entirely new or modified-into-unrecognizeability mech, or equipment for on-foot fights - anything more complex than an assault rifle on foot should be requested.

The mods will consider each upgrade application and either approve it, or suggest modifications if we feel it's outside the realm of appropriate gameplay additions. Please request upgrades before you use them in character.

Required information

Player alias, the character you are requesting for and the character's canon: Yeah, we can't do anything if we don't know who you are.
New or drastically altered mech: Should follow the same writeup guidelines as on the mecha section of the original app. If you want to upgrade to a mech you already detailed for us in your app, link to it here or remind us that it's in our inbox if you sent it privately. If not, please write a detailed description.
Modifying your existing mech: Just post with a general idea of the upgrades/modifications.
Wacky new guns or martial arts training: Again, give us a general idea of what you're intending.
Temporarily piloting a generic mecha that the White Chalice picked up: Don't need to bother posting here! Just head to Un-assigned mecha and pick one. That's what they're there for.

Special case: Cross-canon upgrades

In some cases, a character might want some ability, weapon, or technology from a completely different originating canon. For example, someone might want to pick up a Nanoha-style magical Device or Kamen Rider henshin doohickey as a weapon for on-foot missions, or add some radio-controlled Fangs to their non-Gundam 00 mobile suit. This is acceptable, and we will approve things that add variety to a character's abilities, but upgrades like these will be given added scrutiny, and subject to a few guidelines:

1) Your character will not be as effective with something from another canon as the characters from that canon. People like Amuro Ray and Nanoha Takamachi are ludicrously effective with their chosen tools through intense training, natural ability, and heavily personalized weapons. You can't just pick up a magic staff or mobile suit and duplicate their abilities.
2) Your character will not be as effective with something from another canon as they are with their own canonical abilities. This is to give flavor, fallbacks, and roleplaying opportunities, not to have a lame mobile suit pilot discover his true calling as a Kamen Rider and give up on his Zaku.
3) Please ask permission out of character from members of the canon you wish to borrow from. They have right of first refusal.
4) Bear in mind in-character restrictions on abilities. You won't become a Gundam Fighter without at least enough super strength to handle the Mobile Trace System, and you cannot become an Otome without the blessing of several important NPCs. Or if you're a man.
5) Don't be this guy. We will ban you, and then we will laugh at you.

[identity profile] curseu-reflexes.livejournal.com 2012-01-17 07:55 pm (UTC)(link)
Player name: Steam
Character name: Julia Richardson/Reilev Kidoreaon
Canon: Astral frontier

New mech, Julia's midseason upgrade, the Corona! As in the HK-1138 model, the one meant for actual combat!

Robot Description: During the events of the third mission, Julia acquires the first (and only) combat-model Corona ever made, which was produced practically on the eve of Herrera Futuristics's hostile takeover by Danconias-Phillips. As a machine actually meant for fighting, it's drastically superior to the test model, being faster, armed with actual weapons built into it this time, and just as capable of fighting in the air as it is in space or on the ground. The machine also looks roughly the same, only differntiated by being a darker shade of magenta and also sporting a whole slew of tron lines all over its body.

Unlike the propaganda model, the combat model's leg thrusters provide a noticeably greater and better-regulated thrust. The effects help a lot in space, and in an atmosphere they let the Corona keep up with dedicated flyers. Its chest-mounted laser is also fully-functioning, and rather than merely disorient close enemies the cannon packs a devastating punch behind it, enabling the Corona to disable even smaller capital ships with a lucky shot from outside the range of its other weapons. However, the cannon does have a tremendous drain on the machine's power, robbing it of its more energy-based weaponry (as well as deactivating the microwave emitters on its sword) until a decent charge is recovered. Lastly, the missile tubes on the Corona's back are outfitted and prepped for any sort of missile that can be fitted inside, although they're primarily used as chaffs to throw off enemy targeting.

This Corona also is equipped with an anti-beam defensive system, in practice the counterpart to the Kinetic Dispersal Units equipped on the various Thaumata machines Julia will be fighting. The machine is outfitted with a certain kind of anti-beam gas, which drastically takes the edge off projectile beam weaponry fired into it and allows the Corona to be better protected against all but the strongest kinds of beam weapons. Vents are also located all over the frame of the machine, each one capable of releasing a burst of the gas or just let it gradually flow out.

Rounding out the upgrade is a pair of HFM Blades that are mounted on a rack on the Corona's backside, as well as an experimental railgun developed specifically for the Corona; the first every fully automatic railgun. Though good trigger discipline is required to use the weapon effectively, lest one waste all the ammo, it is very much an improvement over the railgun Julia used previously.

That said, the combat model has one glaring difficulty Julia will have to overcome through sheer determination and hours of practice: a different control scheme. Though actually a more streamlined design meant to be more intuitive for pilots, it prevents her from piloting it as well as she'd be able to under more ideal circumstances. Thus, for the months following acquiring it, Julia's going to have to bust her hump to overcome that double-edged Irgelion muscle memory and get used to not only a different control scheme, but superior performance.

Terrain Stats:
Land: A
Air: A
Sea: C
Space: S
Edited 2012-01-27 16:13 (UTC)

[identity profile] wimpy-cure-ever.livejournal.com 2012-01-23 02:45 am (UTC)(link)
Nanohana "Hana" Himesaki / Project PreDestiny: The Rainbow Jewel of Hope / Modifying Existing Mech

Unit Being Modified: Desu Tsubomi

With a few new toys to play with, I wanna go ahead and go with an small upgrade for her unit (that can also be swapped with the Desu Erika)

It's what she's going to refer to as "Sword and Shield Mode". It's two simple forearm length bracers that can fit on the Desu units with three simple devices on each - the "Dream Fleuret", a beam saber; the "Emerald Saucer", a beam shield; and the "Prism Chain", a re-themed Slash Harken. Beyond being modified to run off Desu machines' power, they're the same as the usual devices they're based off of.

[identity profile] marinefashion.livejournal.com 2012-02-07 01:54 am (UTC)(link)
Putting in the same request for Eri as well. Just dittoing the stuff up there.

[identity profile] gatoooooooooooo.livejournal.com 2012-02-07 10:38 pm (UTC)(link)
Player Name: Ash Blaze
Character Name: Kou Uraki
Canon: Gundam 0083

Beyond what I've added, time to add in his first midseason upgrade, the Full Vernian!

Robot Name: RX-78GP-01Fb "Zephyranthes" Full Vernian (sometimes called Full Burnian)
Robot Description: The RX-78GP-01 "Zephyranthes" Full Vernian is the space variant of the GP-01. The Full Vernian gives the unit extra armor pieces on its shins, waist skirt, chest and shoulders and modifies the Core Booster II to give it (and thus the GP-01Fb) special space boosters that give the units incredible mobility. Despite the extra boosters, the GP-01Fb cannot fly in the atmosphere (or at least it's implied. It never does in the SRW series.)

The GP-01Fb retains all of the weaponry the normal GP-01 used, but also adds an experimental Mega Beam Rifle.

(NOTE: The game Super Robot Wars Advance seem to give the GP-01 (or at the very least the GP-01Fb) beam guns with its beam sabers, mostly due to the fact that the Core Fighter II's beam guns are the GP-01's beam sabers. For the sake of completion, I'll throw it in)
Terrain Stats: (This is optional, but for those who have played SRW, this is a good way to give us a quick judge of how good your mech is overall. For those of you who haven't played the games, they are measured: --, D, C, B, A, S, with -- or D meaning it can't fight there at all and S being the best. Note that only upgrades tend to have an S unless they are entirely gimped or unusable in other areas.)
Land: A
Air: C
Sea: C
Space: A

[identity profile] punches-vamps.livejournal.com 2012-02-11 07:56 pm (UTC)(link)
Slight tweaks to the planned upgrades for Roads today:

The shotguns the same, just for some clarification, they can be used one-handed, for dual-wielding fun. Other than that they're the same.

The rifle gets changed around a lot; instead of the planned rifle, it's a high-powered sniper rifle. Still a railgun, it's just much larger and much longer-ranged. Uses some expanding rounds, so it doesn't have the crazy overpenetration that a railgun tends to have. When not in use, it's folded in half and stored on the back of the Zweilicht; in action it's about as long as the machine is tall.

[identity profile] redfckngcomet.livejournal.com 2012-02-12 06:23 am (UTC)(link)
Note: This is intended for much later. Like, the Zeta finale at the earliest, since he's getting the actual Sazabi more than halfway into ZZ.

Mister || Char Aznable || Mobile Suit Zeta Gundam / Original Mech

New Mech: MSN-04α Proto Sazabi (original mobile suit)

The predecessor of the MSN-04 Sazabi, it is essentially the same mobile suit, only lacking funnels. Instead of funnels, however, the Sazabi has the prototype for what will become the Psychoframe Cockpit, designed to synchonize a Newtype's brain with the computers onboard the mobile suit, allowing for vastly increased reaction time compared to the average mech, second-by-second knowledge of the battlefield through psycommu-linked sensors, and demanding minimal interaction with the general controls of the mobile suit. While not as instantaneous or precise as, say, the mobile trace system found in Gundam Fighter units, it is a good alternative due to the lack of physical harm done to the pilot. The only reason this suit's version of the psychoframe isn't considered the 'final' version is because it has yet to be linked with typical Newtype weapons, such as funnels or sub-arms. This is mainly for testing purposes. Over time, however, the Proto Sazabi might be upgraded with very light payloads of Newtype weaponry to 'stress test' the psychoframe's capabilities. No more than two or three funnels; nothing like the Qubeley's compliment of ten.

The MSN-04α Proto Sazabi is somewhat smaller compared to its eventual successor, but carries the same payload; a beam shotrifle with the energy output to shred a normal mobile suit in a single shot at close range, two custom beam sabers mounted in the forearms for instant access, and a beam tomahawk mounted inside the shield that can combine for an extra-long beam saber that might as well be a lance. Its most dangerous weapon, however, is the megaparticle cannon mounted in the center of the mobile suit. While not as powerful as, say, the Big Zam's, it's wide spread is designed to take out multiple mobile suits with one shot. Its relatively low energy output, however, while maintained to prevent overheating, means it would not fare well against anti-beam measures such as anti-beam coating or I-fields. Mobile suits without them, however, are history.

While lacking funnels, MSN-04α Proto Sazabi's performance is top-notch, boasting the maneuverability of a suit half its size and enough weapons to pose a threat to even a Gundam.
Edited 2012-02-12 06:30 (UTC)

[identity profile] gaimurakumo.livejournal.com 2012-02-21 02:04 am (UTC)(link)
Gai Murakumo/Gundam Seed Astray/New-ish Mech

I finally remembered to request an upgrade.

Robot Name: MBF-P03 Gundam Astray "Blue Frame" – Heavy Weapons
Robot Description: Being a prototype with near negligible differences from its brethren, the Blue Frame was lightly armed and dire need of an upgrade to improve its efficiency for the often dangerous missions that Serpent Tail undertakes. The Heavy Weapons loadout includes a pair of leg mounted 3 tube missile launchers, a back mounted 8 tube missile launcher, and 2 M68 "Cattus" 500mm recoilless rifle.

Terrain Stats:
Land: A
Air: -
Sea: B
Space: A

[identity profile] cook-not-pilot.livejournal.com 2012-02-26 05:57 pm (UTC)(link)
Akito Tenkawa / Martian Successor Nadesico / Adding New Weapon

Weapon: Field Lancer
Description: With the Jovians using the powerful Distortion Fields, the Aestivalis had lost its advantage. To counter this, Seiya Urubitake developed the "Field Lancer". On the outside, the Field Lancher is just a fancy-schmancy spear. However, it has a secret function within it - when used against a barrier, it's not only able to pierce it directly, but it can actually pry it open, allowing its user to attack through the hole it made! These weapons would become standard for the Aestivalis and its Mass Production variation made three years later.

Interestingly, while the series had the Field Lancers only work on Distortion Fields, SRWs made the Field Lancers catch-all barrier piercers. Hey, maybe if you ask Urubitake nicely, he might make ones for you guys!

[identity profile] wimpy-cure-ever.livejournal.com 2012-02-28 10:55 pm (UTC)(link)
Nanohana "Hana" Himesaki / Project PreDestiny: The Rainbow Jewel Of Hope / Upcoming "Mid-Season" Upgrade

Robot Name: PreDesu Series Operation Unit Endless-Desu 02: Blanc
Robot Description: Desu Blanc is one of three units designed of the Endless series. Outfitted with the special AI Mipple, the Endless series was proven to be too powerful when, in 6 AI, the Endless series unleashed their full power uncontrolled, nearly pulverizing a city to the ground.

To control it, the WEARE armor is placed onto Desu Blanc. The armor is outfitted with a number of ballistic and energy weapons fueled by the overwhelming power of Desu Blanc. However, this armor can be cast off with the aid of the two other AIs in Nanohana's possession and full syncro with the units "sister" unit, Desu Noir. With the armor cast off, Desu White is one of the strongest units in the Desu line beside its sister units.

In and out of armor, the unit utilizes various kick-based attacks to attack its opponents. As well, Desu Blanc's Hold HANDS attacks with Desu Noir are the Marble Screw attack (which pulverizes an opponent with white and black-like energy), though with the armor off, it becomes Endless Marble Screw.

Terrain Stats: (This is optional, but for those who have played SRW, this is a good way to give us a quick judge of how good your mech is overall. For those of you who haven't played the games, they are measured: --, D, C, B, A, S, with -- or D meaning it can't fight there at all and S being the best. Note that only upgrades tend to have an S unless they are entirely gimped or unusable in other areas.)
Land: A
Air: S
Sea: B
Space: A

[identity profile] wimpy-cure-ever.livejournal.com 2012-02-28 10:55 pm (UTC)(link)
Oh, and as a note - Blanc can't cast off the armor at the moment. That isn't until later!

ETA: Let's fix those stats to reflect armored, yes?

Land: B
Air: A
Sea: C
Space: A
Edited 2012-03-01 00:19 (UTC)

[identity profile] marinefashion.livejournal.com 2012-02-28 10:59 pm (UTC)(link)
Eri Kurumu, Project PreDESU: The Rainbow Jewel of Hope, Player Shaun, Upcoming Mid-Season Upgrade

Robot Name: PREDESU Series Operation Unit Endess-DESU 01: Noir
Robot Description: DESU Noir is one of three units designed shortly after the creation of DESU Flower. Outfitted with the special AI MIPPLE (Maximum Intent Power Performance Legion Element), the original testing activation for it was a disaster. In 6AI, the MAX units Noir, Blanc and Gold unleashed their power, and subsequently nearly wiped a growing city off the map. They sealed these two and their AI into the WEARE Armor, which was created as a limiter system. A heavily bulky system based on the idea of Kabuto Rider Armor, it has numerous ballistic and energy weapons fuelled by its incredible level of power. However in times of need, this armor can be cast off, and full synchro with the sister unit DESU Blanc will result in their full power being unleashed.

Its main weapon system isn't actually the energy and ballistics, but rather their tremendous punching and kicking power, Noir focusing more on punches than anything else as the line of DESU machines for Eri tend to be. Hold HANDS activates the Marble Screw during the armor on, but when the armor is cast off, it becomes the Marble Screw MAX which has the potential to level a mountain or a city.

Terrain Stats: (This is optional, but for those who have played SRW, this is a good way to give us a quick judge of how good your mech is overall. For those of you who haven't played the games, they are measured: --, D, C, B, A, S, with -- or D meaning it can't fight there at all and S being the best. Note that only upgrades tend to have an S unless they are entirely gimped or unusable in other areas.)
Land: B (S when cast off)
Air: C (A when cast off)
Sea: D
Space: C (B when cast off)

NOTE: Cast off is unavailable until a much later canon point. Currently said machine is in its armored mode.
Edited 2012-02-28 22:59 (UTC)

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