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srwuga_mods ([personal profile] srwuga_mods) wrote2011-10-18 10:44 pm
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Upgrade Requests

Have an upgraded mech in your plot? Want to add on some noncanonical weapons to your current ride? Want to get some equipment to turn your character from a 10-year-old doofus into a credible threat in a firefight? This is the post to ask for it.

Reply here with any proposed upgrades. This can be equipment for your mech, an entirely new or modified-into-unrecognizeability mech, or equipment for on-foot fights - anything more complex than an assault rifle on foot should be requested.

The mods will consider each upgrade application and either approve it, or suggest modifications if we feel it's outside the realm of appropriate gameplay additions. Please request upgrades before you use them in character.

Required information

Player alias, the character you are requesting for and the character's canon: Yeah, we can't do anything if we don't know who you are.
New or drastically altered mech: Should follow the same writeup guidelines as on the mecha section of the original app. If you want to upgrade to a mech you already detailed for us in your app, link to it here or remind us that it's in our inbox if you sent it privately. If not, please write a detailed description.
Modifying your existing mech: Just post with a general idea of the upgrades/modifications.
Wacky new guns or martial arts training: Again, give us a general idea of what you're intending.
Temporarily piloting a generic mecha that the White Chalice picked up: Don't need to bother posting here! Just head to Un-assigned mecha and pick one. That's what they're there for.

Special case: Cross-canon upgrades

In some cases, a character might want some ability, weapon, or technology from a completely different originating canon. For example, someone might want to pick up a Nanoha-style magical Device or Kamen Rider henshin doohickey as a weapon for on-foot missions, or add some radio-controlled Fangs to their non-Gundam 00 mobile suit. This is acceptable, and we will approve things that add variety to a character's abilities, but upgrades like these will be given added scrutiny, and subject to a few guidelines:

1) Your character will not be as effective with something from another canon as the characters from that canon. People like Amuro Ray and Nanoha Takamachi are ludicrously effective with their chosen tools through intense training, natural ability, and heavily personalized weapons. You can't just pick up a magic staff or mobile suit and duplicate their abilities.
2) Your character will not be as effective with something from another canon as they are with their own canonical abilities. This is to give flavor, fallbacks, and roleplaying opportunities, not to have a lame mobile suit pilot discover his true calling as a Kamen Rider and give up on his Zaku.
3) Please ask permission out of character from members of the canon you wish to borrow from. They have right of first refusal.
4) Bear in mind in-character restrictions on abilities. You won't become a Gundam Fighter without at least enough super strength to handle the Mobile Trace System, and you cannot become an Otome without the blessing of several important NPCs. Or if you're a man.
5) Don't be this guy. We will ban you, and then we will laugh at you.

Camiu/Kamille/Mobile Suit Zeta Gundam: New Translation/Modifying Existing Mech

[personal profile] zetahatsudo 2013-12-21 11:03 pm (UTC)(link)
Robot Name: MSN-006-3 Zeta Gundam "Strike Zeta"
Robot Description: Robot Name: MSN-006-3 Zeta Gundam "Strike Zeta"
Robot Description: The Strike Zeta is a redesigned version of the MSZ-006 Zeta Gundam exclusively for atmospheric use and in sub-orbital space flight. This variant featured a large flight sub-unit, fitted with a powerful built-in Hyper mega launcher and missile bays, and equipped with an anti-radar stealth effect, which was implemented within the flying armor as well. The Strike Zeta sports two grenade launchers and two thigh-mounted beam cannons, which are connected directly to its movable frame so that energy supply and fire control can be performed without using the mobile suit's hands. Unique to this unit are the thermonuclear ramjet engines, A system which used no combustion - a nuclear reactor heated the air instead (as opposed to the standard Zeta Gundam which ran thermonuclear jet/rocket engines), and the variable geometry wing transformation mechanism had been simplified from 3 to 2 steps, which proved ideal for inexperienced pilots. However, thanks to these modifications its cost-performance ratio and flight capabilities are dramatically increased.

This machine is, in fact, the original Zeta Gundam. The legs are modular, and can be refitted with the old engines in the event of space engagements, but they interfere with the newer systems when active on earth, making the new engines ideal for battles in the atmosphere.

Terrain Ratings (New Legs):
Land: A
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Robot Name: MSN-006-3 Zeta Gundam "Strike Zeta"
Robot Description: Robot Name: MSN-006-3 Zeta Gundam "Strike Zeta"
Robot Description: The Strike Zeta is a redesigned version of the MSZ-006 Zeta Gundam exclusively for atmospheric use and in sub-orbital space flight. This variant featured a large flight sub-unit, fitted with a powerful built-in Hyper mega launcher and missile bays, and equipped with an anti-radar stealth effect, which was implemented within the flying armor as well. The Strike Zeta sports two grenade launchers and two thigh-mounted beam cannons, which are connected directly to its movable frame so that energy supply and fire control can be performed without using the mobile suit's hands. Unique to this unit are the thermonuclear ramjet engines, A system which used no combustion - a nuclear reactor heated the air instead (as opposed to the standard Zeta Gundam which ran thermonuclear jet/rocket engines), and the variable geometry wing transformation mechanism had been simplified from 3 to 2 steps, which proved ideal for inexperienced pilots. However, thanks to these modifications its cost-performance ratio and flight capabilities are dramatically increased.

This machine is, in fact, the original Zeta Gundam. The legs are modular, and can be refitted with the old engines in the event of space engagements, but they interfere with the newer systems when active on earth, making the new engines ideal for battles in the atmosphere.

Terrain Ratings (New Legs):
<i>Land</i>: A <Waverider: B>
<i>Air</i>: A <Waverider: S>
<i>Sea</i>: D
<i>Space</i>: C


Terrain Ratings (Old Legs):
<i>Land</i>: B <Waverider: C>
<i>Air</i>: C <Waverider: B>
<i>Sea</i>: D
<i>Space</i>: A <Waverider: S>